1 casual games: where it’s all going rob glaser founder & ceo, realnetworks

31
1 Casual Games: Casual Games: Where It’s All Going Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

Upload: melvyn-wilkins

Post on 11-Jan-2016

213 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

1

Casual Games: Casual Games: Where It’s All GoingWhere It’s All GoingRob Glaser

Founder & CEO, RealNetworks

Page 2: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

2

Where It All StartedWhere It All Started

Page 3: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

3

Page 5: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

5

Games For The Rest of UsGames For The Rest of Us

Page 6: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

6

Why Did It Take So Long?Why Did It Take So Long?

•Before the Internet:

• No easy way to try casual games

• No dedicated place to learn about & buy them

• Lots of shovelware

•In the early Internet period:

• Web games became popular, but advertising didn’t work well, so no way to get paid!

• Not enough bandwidth for easy downloading

Page 7: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

7

0

10

20

30

40

50

60

70

1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 20100

10

20

30

40

50

60

70

1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010

Broadband To The Rescue!Broadband To The Rescue!US Households with BroadbandUS Households with Broadband

Sources: Jupiter Internet Access Model, Updated 2005 (US Only)

(mill

ions)

Page 8: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

8

Great Growth Potential WorldwideGreat Growth Potential Worldwide

Source: eMarketer, May 2005

Total Worldwide Internet Users

845M

Current Broadband Subscribers

194M

Page 9: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

9

Where We Are TodayWhere We Are Today

•Industry-standard Try-Before-You-Buy model has yielded a robust PC download business

• Dozens of successful individual games

• Profitable subscription services

•Growing customer bases in 3 regions

• North America, Europe, and Japan

•Real downloads over 750,000 games a day

Page 10: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

10

Challenges And Challenges And OpportunitiesOpportunities•Integrating with off-line properties

•New ways to monetize game play

•New connected platforms

•New markets & new interaction models

Page 11: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

11

Page 12: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

12

The 98% OpportunityThe 98% Opportunity

•750,000 downloads/day, but

•Only 2% result in a consumer paying for a game

•Early ad models didn’t work because either

• Consumers found the ads intrusive, or

• Consumers ignored the ads

Page 13: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

13

The 98% Solution: Advertising The 98% Solution: Advertising Done RightDone Right

•Ads *must* be designed right, not overly intrusive

•Ads *must* feel contextually correct -- sponsorships, skinning, and product placement are all parts of good execution.

•Fortunately, a successful model to build on:

• Clicktopia – our Dutch online game experience

Page 14: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

14

Pre-roll

Banner

Page 15: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

15

NewBanner

Reminder

Page 16: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

16

OriginalBanner

LeaveBehind

Page 17: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

17

Integrating Ads into Downloadable Integrating Ads into Downloadable GamesGames

•Rich media between game levels

• Real partnership with Eyeblaster

•We will test & try multiple models

• “Extra” free game-play

• Full free games for library games

• Other windowing models

Page 18: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

18

Page 19: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

19

Page 20: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

20

Casual Games & New Casual Games & New PlatformsPlatforms

•Mobile

•Next generation handhelds

•Next generation consoles

Page 21: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

21

Mobile is a Great OpportunityMobile is a Great Opportunity

• Massive number of IP-enabled devices

• The ultimate go-everywhere device

• Casual games are a great fit with the constraints of mobile phones

• Small screens

• Relatively slow processors

• 70.5% of mobile game revenue is in casual games

Page 22: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

22

Luxor and Other Great Casual Luxor and Other Great Casual Games are Leading the WayGames are Leading the Way

Page 23: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

23

•Device fragmentation

But, 2 Big IssuesBut, 2 Big Issues

• Off-deck/D2C is a ball-buster

Page 24: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

24

EMERGE EMERGE -- Our Solution to -- Our Solution to FragmentationFragmentation

Panasonic X60 Nokia 3200

• From a single code base, EMERGE supports• Over 300 handsets (BREW and J2ME)• More than 100 carriers• 11 languages

• Some features filtered out to find the optimized balance for each handset to create as rich a user experience as possible

SonyEricsson F5001

Page 25: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

25

How EMERGE Can Work For How EMERGE Can Work For YouYou•EMERGE dramatically reduces porting costs

• 1/3 or less compared to other porting methods

•Currently partnering with game developers:

• For More Information: http://mrgoodliving.com/emerge

Page 26: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

26

Nintendo on DS/Train your Brain Nintendo on DS/Train your Brain is Capitalizing on the Health and is Capitalizing on the Health and Education Benefits of Casual Education Benefits of Casual GamesGames

• Current research opens even more markets and opportunities – games are good for your health!

• Research has shown that gaming activity that uses problem solving skills will slow age-related declines in mental ability.

• Gaming has also been shown to help with pain management and education

Page 27: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

27

XBOX 360 Live ArcadeXBOX 360 Live Arcade•Bringing the casual download model to the

console

•It’s early, but conversion to purchase is encouraging

•Xbox is bringing a new demographic to casual games

• The hardened gamer stops slaying dragons to play a game of Uno? Yes…

Page 28: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

28

Casual Games & CommunityCasual Games & Community•What is it?

• Shared high scores• IM and chat around or during game• User generated content

• Message boards• Ratings

• Multiplayer games• Competitive• Collaborative

•Different users have different goals and desires • Key is to offer a wide range of choices

•Now is the time to experiment

Page 29: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

29

Learning From Around the Learning From Around the WorldWorld

Page 30: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

30

Model is to Pay for Items & Model is to Pay for Items & Social Status, Not Basic Game-Social Status, Not Basic Game-playplay

Page 31: 1 Casual Games: Where It’s All Going Rob Glaser Founder & CEO, RealNetworks

31

Casual Games: Ready for Casual Games: Ready for Prime-timePrime-time•Together, we’ve built a very successful PC

games business

•Major growth opportunities in many dimensions:• PC ad-supported Casual Games done right• Mobile and Next Gen Handhelds & Consoles• New underlying models around community &

social status• Worldwide Growth

•While there are challenges, if we work together the future opportunity is limitless!