1 casual games: where it’s all going rob glaser founder & ceo, realnetworks
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Casual Games: Casual Games: Where It’s All GoingWhere It’s All GoingRob Glaser
Founder & CEO, RealNetworks
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Where It All StartedWhere It All Started
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Games For The Rest of UsGames For The Rest of Us
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Why Did It Take So Long?Why Did It Take So Long?
•Before the Internet:
• No easy way to try casual games
• No dedicated place to learn about & buy them
• Lots of shovelware
•In the early Internet period:
• Web games became popular, but advertising didn’t work well, so no way to get paid!
• Not enough bandwidth for easy downloading
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1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010
Broadband To The Rescue!Broadband To The Rescue!US Households with BroadbandUS Households with Broadband
Sources: Jupiter Internet Access Model, Updated 2005 (US Only)
(mill
ions)
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Great Growth Potential WorldwideGreat Growth Potential Worldwide
Source: eMarketer, May 2005
Total Worldwide Internet Users
845M
Current Broadband Subscribers
194M
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Where We Are TodayWhere We Are Today
•Industry-standard Try-Before-You-Buy model has yielded a robust PC download business
• Dozens of successful individual games
• Profitable subscription services
•Growing customer bases in 3 regions
• North America, Europe, and Japan
•Real downloads over 750,000 games a day
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Challenges And Challenges And OpportunitiesOpportunities•Integrating with off-line properties
•New ways to monetize game play
•New connected platforms
•New markets & new interaction models
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The 98% OpportunityThe 98% Opportunity
•750,000 downloads/day, but
•Only 2% result in a consumer paying for a game
•Early ad models didn’t work because either
• Consumers found the ads intrusive, or
• Consumers ignored the ads
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The 98% Solution: Advertising The 98% Solution: Advertising Done RightDone Right
•Ads *must* be designed right, not overly intrusive
•Ads *must* feel contextually correct -- sponsorships, skinning, and product placement are all parts of good execution.
•Fortunately, a successful model to build on:
• Clicktopia – our Dutch online game experience
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Pre-roll
Banner
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NewBanner
Reminder
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OriginalBanner
LeaveBehind
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Integrating Ads into Downloadable Integrating Ads into Downloadable GamesGames
•Rich media between game levels
• Real partnership with Eyeblaster
•We will test & try multiple models
• “Extra” free game-play
• Full free games for library games
• Other windowing models
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Casual Games & New Casual Games & New PlatformsPlatforms
•Mobile
•Next generation handhelds
•Next generation consoles
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Mobile is a Great OpportunityMobile is a Great Opportunity
• Massive number of IP-enabled devices
• The ultimate go-everywhere device
• Casual games are a great fit with the constraints of mobile phones
• Small screens
• Relatively slow processors
• 70.5% of mobile game revenue is in casual games
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Luxor and Other Great Casual Luxor and Other Great Casual Games are Leading the WayGames are Leading the Way
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•Device fragmentation
But, 2 Big IssuesBut, 2 Big Issues
• Off-deck/D2C is a ball-buster
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EMERGE EMERGE -- Our Solution to -- Our Solution to FragmentationFragmentation
Panasonic X60 Nokia 3200
• From a single code base, EMERGE supports• Over 300 handsets (BREW and J2ME)• More than 100 carriers• 11 languages
• Some features filtered out to find the optimized balance for each handset to create as rich a user experience as possible
SonyEricsson F5001
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How EMERGE Can Work For How EMERGE Can Work For YouYou•EMERGE dramatically reduces porting costs
• 1/3 or less compared to other porting methods
•Currently partnering with game developers:
• For More Information: http://mrgoodliving.com/emerge
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Nintendo on DS/Train your Brain Nintendo on DS/Train your Brain is Capitalizing on the Health and is Capitalizing on the Health and Education Benefits of Casual Education Benefits of Casual GamesGames
• Current research opens even more markets and opportunities – games are good for your health!
• Research has shown that gaming activity that uses problem solving skills will slow age-related declines in mental ability.
• Gaming has also been shown to help with pain management and education
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XBOX 360 Live ArcadeXBOX 360 Live Arcade•Bringing the casual download model to the
console
•It’s early, but conversion to purchase is encouraging
•Xbox is bringing a new demographic to casual games
• The hardened gamer stops slaying dragons to play a game of Uno? Yes…
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Casual Games & CommunityCasual Games & Community•What is it?
• Shared high scores• IM and chat around or during game• User generated content
• Message boards• Ratings
• Multiplayer games• Competitive• Collaborative
•Different users have different goals and desires • Key is to offer a wide range of choices
•Now is the time to experiment
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Learning From Around the Learning From Around the WorldWorld
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Model is to Pay for Items & Model is to Pay for Items & Social Status, Not Basic Game-Social Status, Not Basic Game-playplay
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Casual Games: Ready for Casual Games: Ready for Prime-timePrime-time•Together, we’ve built a very successful PC
games business
•Major growth opportunities in many dimensions:• PC ad-supported Casual Games done right• Mobile and Next Gen Handhelds & Consoles• New underlying models around community &
social status• Worldwide Growth
•While there are challenges, if we work together the future opportunity is limitless!