09. architectural modeling & developing...
TRANSCRIPT
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Design Computing
09. Architectural Modeling & Developing Ideas
10/28/2015CAD & Graphics II | HOM2027 | Fall 2014 | Every Wednesday 2:00 pm – 5:50 pm
Jin Kook Lee, PhD. 02-2220-2645 | [email protected]
Assistant Professor, Space & Design IT Lab.Department of Interior Architecture Design, Hanyang University
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Where we are
- 3d Geometric Modeling- Architectural Modeling- Prep for the Final Project
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What to do today
1. Lecture: Developing the final term project – To develop your idea!
2. Lab exercise 00-1 ~ 00-3: Vray in 3ds Max Design 2015 & An Easy Architectural Modeling
3. Lab exercise 01: Curtain Panel Surface Modeling by Editable Poly
1 max file that contains several non-uniform surface panels (capture 3ds Max screen shot 1)
4. Lab Exercise 02: Controlling Geometry: Stanford Dragon
Submit screenshots of three different LoD models (capture 3ds Max screens)
5. Lab exercise 03: Architectural Modeling: Import external geometry files (AutoCAD plan)
max file & render a scene (no need to elaborate too much or make higher LoD)
6. Requirements: All lab exercises outcome files should be submitted in “Shared Folder”
Appropriate images in JPG format & 3ds Max files. Try to get your best outcomes!
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Final Term Project
A DA-like Digital Image for your final project
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Final Project: DA-like competition image, for this course
DA2014 Competition: Finished. 제 14회 대한건축학회 디지털건축대전- DA2014 Competition Website: http://digital-architecture.or.kr/- Previous award winners can be seen at: http://digital-architecture.or.kr/new_da/html/
3d rendering technique- SketchUP & Vray / 3dsMax & Vray / 3dsMax & Mental Ray
3d modeling technique- 3ds Max basics (primitives, modifiers) + editable poly modeling
3d design presentation technique- SketchUP, 3ds Max + renderers + Photoshop + etc. Hybrid method- 기말과제 파이널 (예정):
- option 1: 본인의 스튜디오 과제 파이널 이미지- option 2: 본인의 DA제출용 디지털건축 이미지 (실제 DA제출은 차기 DA공모전)
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DA2015 – 디지털건축 Presentation 부문 (Bi-annually base)
- 창의적 디지털 기법을 활용한 건축 이미지- 다양한 프로그램을 이용한 창의적 이미지 (사진합성 포함)- 사진의 경우 원본을 수정하여도 무방함. (창의적 기법 필수)- 3D 입체 기술을 이용한 정지화상(예: Anaglyph 및 편광방식 입체 이미지 등)- 세부적인 주제의 제한 없음
* 동일한 주제의 작품은 한 개의 응모 부문에만 출품할 수 있음
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Typical award winners:
Design a building of the future
http://da2015.or.kr/
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Typical Architectural Design Representation
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부산과학체험관당선작, 아이엔지엔지니어링 건축사사무소
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부산과학체험관당선작, 아이엔지엔지니어링 건축사사무소
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부산과학체험관당선작, 아이엔지엔지니어링 건축사사무소
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Students’ Work
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Design Components for the Design Representation
Title / Headings / Texts
Diagrams
Renderings
Plans / Elevations / Typical Drawings, and so on
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Think Different – Different Styles
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Different approach: Infographics in architectural design
http://www.archdaily.com/category/architecture-infographics/
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Try to draw a new type of (future) city/subway/building maphttp://visual.ly/grand-mosque-infographic
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Under water – How about this?
Sea Scraper Architecture Infographic
“Hybrid method” strongly recommended:
Freehand Sketch + Photo-realistic rendering
Illustration graphic + Rendering
SketchUP styles + Photo-realistic rendering
Real pictures + Rendering
…
http://www.loveinfographics.com/categories/places-
architecture-infographics/burj-dubai-tower-infographic
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Use Lines.
http://www.loveinfographics.c
om/categories/places-
architecture-infographics/burj-
dubai-tower-
infographic#!prettyPhoto-
23735/1/
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Parody
IBM lab’s 2025 CPU design
Looks like a house?
Café library
Library Café (Starbucks)
Computer house
Housing unit computer
…
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Extreme Photo-realistic Visualization
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EXTERME Photo-realistic 3d Rendering
http://3dsmaxdesign.cgarchitect.com/
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EXTERME Photo-realistic 3d Rendering
http://3dsmaxdesign.cgarchitect.com/
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EXTERME Photo-realistic 3d Rendering
http://naldzgraphics.net/tutorials/30-autodesk-3ds-max-interior-design-tutorials/
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EXTERME Photo-realistic 3d Rendering
http://naldzgraphics.net/tutorials/30-autodesk-3ds-max-interior-design-tutorials/
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EXTERME Photo-realistic 3d Rendering
http://www.3dtotal.com/
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EXTERME Photo-realistic 3d Rendering
http://www.3dtotal.com/
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http://www.cgarchitect.com/2015/04/meeting-room-interior
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http://www.cgarchitect.com/2015/04/manager-office2
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http://www.3dtotal.com/index_gallery_detailed2.php?id=6240&cat=makingof#.VSqaE2flrAp
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http://www.3dtotal.com/index_gallery_detailed2.php?id=6240&cat=makingof#.VSqaE2flrAp
Web Tutorial Link example:
http://www.3dtotal.com/index_tutorial_detailed.php?id=1966&search=patric#.VSqapmflrAq
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Video-based Design Presentations
http://digital-architecture.or.kr/new_da/html/
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What you need is -
Architectural Design References (good references)
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From the recent architectural achievements
Public spaces, e.g. bus station
(from Details No.28)
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From the recent architectural achievements
Public spaces, e.g. park
(from Details No.29)
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From the recent architectural achievements
New material, new surface pattern, etc.
(from Details No.28)
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From the recent architectural achievements
New material, new surface pattern, etc.
(from Details No.29)
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From the recent architectural achievements
Transform the patterns from nature
(from Details No.28)
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From the recent architectural achievements
Architectural sculpture
(from Details No.29)
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From the recent architectural achievements
Pick a company you like, and then project its image to your concept design
(from Details No.29)
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From the recent architectural achievements
Panelized Surface design
(from Details No.29)
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Some ideas
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Breaking semantic integrity
There is a matter of size
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Hommage to Escher
Escher (1958) BelvedereMaurits Cornelis Escher (1898-1972)Ascending and Descending
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Panoramic view
Typhoon, taken at Room#511, College of Human Ecology, HYU, by JKL
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360 Panoramic view
Daelim museum
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Inspired by others photos:
E.g. Pinterest.com / Instagram etc.
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www.pinterest.com amount of inspirable pictures
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http://pinterest.com/pin/58687601365179312/
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http://pinterest.com/pin/250723904226160773/
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http://pinterest.com/pin/247275835761528274/
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http://pinterest.com/pin/46654546110876787/
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http://pinterest.com/pin/18929260904244445/
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http://pinterest.com/pin/83809243036549264/
Salvador Dali Museum by HOK
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http://pinterest.com/pin/83809243035661503/
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http://pinterest.com/pin/134967320053652255/
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http://pinterest.com/pin/244461085994072014/
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http://pinterest.com/pin/264868021805228644/
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http://pinterest.com/pin/147070744051761348/
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From Concept sketch to Actual design:
A case study done by Gensler NY, for Samsung
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Hand-drawn concept sketch + Photoshop: Samsung Refrigerator
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Hand-drawn concept sketch + Photoshop: Cool Washer
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Render shot
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The 2013 IFA International Consumer Electronics Show @ Berlin, 4-11 September, 2013
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The 2013 IFA International Consumer Electronics ShowSamsung home appliance booth, design by JH Park, Gensler NY.
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His another work – Harman Kardon NY Flagship Store (by Gensler)Selected Inside Scoop: 7 NYC Places to Eat, Shop, Play, or Sleep by Interior Design Mag.
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Lab Exercise 00: 3ds Max basic render environment
- Basic render environment file for Mental Ray- Basic render environment file for Vray
Use them for your “precision” modeling & quick rendering preview
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Environment_MentalRay.max
1,000mm
1,000mm
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Environment_Vray.max
1,000mm
1,000mm
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Lab Exercises 00:
3ds Max + V-Ray basics
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Lab Exercise 00-2
Render a “Teapot on a plane” scene in 3ds Max using V-Ray
Create a new Max file (in 3ds Max 2009 for using Vray plugin)
- Change current renderer to “V-Ray”
- Create a plane
- Make a primitive object - teapot
- Assign Vray materials using Material Editor
- Add Vray light(s)
- Render a scene
Render your final scene Store under your named folder
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Renderers in 3ds Max
Scanline Renderer (3ds legacy)
Mental Ray Renderer (default)
V-ray Renderer (installed vray plugin)
Others
Render Setup Menu
– Common tab
- Common Parameters: Output size
- Assign Renderer: Renderers
– V-Ray tab
- Various vray options
– Some different setup tabs by currently assigned renderers
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V-Ray materials in 3ds Max
Type “M” for opening 3ds Max Material Editor
Click “Arch & Design” (current material) button
Choose “VRayMtl” for rendering by V-Ray
Vray parameters are shown
- Diffuse
- Reflection
- Refraction
- …
Assign Vray materials on a plane and teapot
Place Vray lights
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Lab Exercise 00-3: Texture Mapping & Bump
in Vray & Mental Ray
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Classic Bump Mapping vs. Displacement (Varies in 3d Tools)
Bump Map Displacement
Geometry of two spheres are
totally same – different maps
http://en.wikipedia.org/wiki/File:Bump_map_vs_isosurface2.png
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Bump Mapping example using Vray
For better texture & material:
- Take pictures of your interest material
- Make bump map using Photoshop
- Assign your texture map & bump map
- Control number values
- Same to Mental Ray (Also Displacement)
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How to make my own texture maps, for better visualizations
Taken by iPhonePhotoshop edited:
Correct distortion & etc.
Bump map
Level updated
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Map
This is Vray map, but
same technology to
Mental Ray!
Just different User
Interfaces.
Adjust Size!
Turn on this: for
preview in the viewport
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Vray bump mapping
Bump map intensity:
Effect of Bump
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Vray bump mapping
I intentionally used this ugly map
to show you the impact of texture &
bump maps in real design
‘visualization’.
For better visualization:
- Fairly good geometric model
(no need to be heavy model)
- The best lights you can create
- The best texture maps & effects
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Res_map folder
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Lab Exercises 01:
Non-uniform Surface Modeling by 3ds Max
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Lab Exercises 01
Render a scene of your own “non-uniform curtain wall panel structure”
1. Create a primitive object such as a box, cone, cylinder, etc.
2. Freely edit surface using FFD box, Edit Poly etc.
3. Subdivide or Tessellate your surface
4. Inset by polygon using Edit Poly
5. Delete except structure and Shell it for making 3d
6. Edit using TurboSmooth or MeshSmooth etc. for making organic shapes
7. All modification should be stacked on Modifier tab so that edit back and forth
8. Create your own non-uniform / organic shaped curtain panel structure
9. At least 4 different models
Render your final scene Store under your named folder
Also store your *.max file under your named folder
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Lab Exercises 02: Controlling Poly Size
Affordable files for better quality & better speed
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Lab Exercises 02: Controlling Poly Sizes
How to control the LOD (Level of Detail) in terms of its geometric size?
1. Open StanfordDragon.max file – Raw geometric data
2. Enhance its Poly size using MeshSmooth or TurboSmooth
3. Clear Modifiers Stack – Convert it to Editable Mesh (or Poly) for the final geometry
1. Open StandordDragon.max file – Raw geometric data
2. Reduce its Poly size (and file size) using ProOptimizer (10 percent or similar)
3. Clear Modifiers Stack – Convert it to Editable Mesh (or Poly) for the final geometry
(4. Reuse: Import into other project)
Save Enhanced LoD dragon model (finalized geometry model) and its quick render
Store under your named folder
Save Reduced LoD dragon model (finalized geometry model) and its quick render
Store under your named folder
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Level of Detail (LoD) in terms of geometric size
Hit the key “7”
to display total polys
Given size is 100,000 polys
Is it appropriate in its detail level?
100,000 polys
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How to enhance its LoD? – General smoothing algorithms
- TurboSmooth
(Iterations)
- MeshSmooth
(NURMS, Classic…)
2,400,000 polys
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How to reduce its LoD?
- ProOptimizer
20,000 polys
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How to reduce its LoD?
100 dragons
Affordable size in its LoD
10,000 polys
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Lab Exercises 03:
Fundamental Architectural Modeling in 3ds Max
1. Using Editable Poly
2. Using AutoCAD drawing plans
3. Using AEC Extended Geometry in 3ds Max
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Lab Exercises 03: Architectural Modeling in 3ds Max
Architectural Modeling in 3ds Max: Various ways!
1. Using conventional way: Editable Poly
2. Using another convention: Imported AutoCAD file – floor plans
3. Using AEC Extended and Door, Window, etc.
4. Hybrid way: Using imported AutoCAD file & AEC Extended & Editable Poly
Import “Level 1 Floor Plan.dwg”
Choose appropriate layers – WALL and others only
Model 3d walls and architectural components in 3ds Max using a hybrid way
Finalize Level 1’s 3d model
Store under your named folder
KEEP IN MIND!! “Scale” & “Precision” for the architectural modeling
- Use millimeters unit setup
- Use “numbers” to extrude, slice, etc.
- Use snap tool (e.g. Vertex snapping to draw splines)
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Import CAD file
Import AutoCAD floor plan file
- Check Units
- Choose Layer
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Using AEC Extended – Wall, Door, Window, Foliage, etc.
Progress image
- Import CAD floor plan file
- Draw splines on top of CAD file, and extrude for making 3d walls
- Model 3d walls using AEC Extended Wall object, Foliage, etc.
- Slice plane – bridge walls for door openings in Editable Poly mode
- Various editing methods
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Using AEC Extended – Wall, Door, Window, Foliage, etc.
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Next Class
Geometric Modeling & Modification Technique in 3ds Max
3ds Max Design + Mental Ray Technique