03. 3ds max & mental ray -...
TRANSCRIPT
Design Computing
03. 3ds Max & Mental Ray
9/19/2014CAD & Graphics II | HOM2027 | Fall 2014 | Every Friday 2:00 pm – 6:00 pm
Jin Kook Lee, PhD. 02-2220-2645 | [email protected]
Assistant Professor, Space & Design IT Lab.Department of Interior Architecture Design, Hanyang University
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What to do today
1. Lecture: 3d Design Visualization & Renderers
2. Lab exercises: Rendering by Vray in SUP (Review) & MR in 3ds Max (First try)
1. SUP + Vray: Pins with several Vray effects
2. SUP + Vray: Tadao Ando’s Church of the light – edit & render
3. SUP + Vray: a living room – photo-realistic rendering test (later)
4. Checkups for 3ds Max 2014 installation, Vray for Max2014 installation, etc.
5. 3dsMax2014 + MR: MR basics: MR skylight system
6. 3dsMax2014 + MR: a teapot with various Autodesk materials pre-sets
7. 3dsMax2014 + MR: a city FBX file + MR sun
3. Requirements: All lab exercises outcome files should be submitted in “Shared Folder”
Appropriate images in JPG format. Try to get your best render shots!
4. Autodesk student community access
Autodesk provides 3-year free software for students
Login into Autodesk Student Download Center
http://students.autodesk.com
You can get the Keys for following major Autodesk software for designers:
- AutoCAD 2015
- 3dsMAX Design 2015
- Revit 2015
- and so on
- new version software will be updated annually (2016 version comes in 2015 Spring)
You can access your keys again whenever you login into Autodesk Student site for installing on your
PC, laptop, etc. (3 times activation limit)
Communication for the class
Basically this is a class of using “digital” – Use several computing tools for the course
Course Website is the official communication channel for the course
Course Web: open to class members
Professor’s Email: [email protected]
SNS
Office: College of Human Ecology, Room #511
Individual student meeting is on schedule. (After the class, 2~3 students per week)
History of computer-aided design is a history of understanding what is design
The design is a drawing of the product e.g. Geometric drafting in 2D
The design is a surface model of the product e.g. Geometric surface modeling in 3D
The design is a 3D model of the product e.g. Solid modeling
The design is an editable 3D model of the product e.g. Parametric modeling
The design is the integrated representation of
all the compositional, analytical and fabrication
representations of the product
(Geometry is just one part of the model) e.g. Product Data Modeling, Building Information Modeling
H
W
D
Parameters:H, W, D
+ Information
Information Modeling
SketchUP
3ds Max
All lines are actually “straight”
A curve is a
collection of straight
lines.
Any organic-shaped
curves are still
straight lines.
All surfaces are actually “flat”
A surface (face) is a
collection of edges
(lines), at least three
edges.
Any organic-shaped
surfaces are still a
collection of flat
surfaces.
Diffuse: color or a texture map on the 3D surface
A surface can be colored.
A surface can be texture-
mapped.
Realistic 3d visualization
Diffuse: color or a texture map on the 3D surface
http://1.bp.blogspot.com/_486ynOB4OMs/S5VbYJmZV3I/AAAAAAAAAK8/kASr99Y2i5E/s1600-h/TEXMAP.GIF
Surface-based 3d visualization
is one of the easiest way of 3d
modeling and rendering
http://www.vray.com/
Download V-Ray renderer for SketchUP (demo version)
Install it: V-Ray plugin panel icons will be available as shown below
SketchUP Plugins
http://forums.sketchucation.com
Download and copy to:
Renderer: SketchUP + Vray
http://www.vray.com/vray_for_sketchup/manual
Rendering basics – all about lights
Lighting Source
- Direct Illumination (e.g. Sunlight)
- Indirect Illumination
- Environment
Target Objects
- Diffuse
- Intensity
- Texture Map
- Shadow casting
- Ambient Occlusion …
- Reflection
- Refraction
- Caustics
Camera
- Source, Target
- Field of View
Diffuse
Color
Texture Map
Transparency: White = Transparent, Black = Opaque
BRDF: bidirectional reflectance distribution function
For Transparent Bitmap BG
Save & Use PNG files for transparent background
In most cases, PNG file format is one of the best file formats because it supports full
color with transparent background. (JPG couldn’t do this, GIF could but limited colors)
Texture Mapping
Right button – Texture
- Position: Control red, green, yellow, blue control pins
- Projected: Project texture to other surfaces
Mental Ray vs. Vray vs. Brazil, and more renders
VRay:
- Pros: Fast ray trace, intiutive interface. Include exclude objects. Great GI options. Great area lights. Vray proxies,
fur etc
- Cons: Bad shader support, limited in getting under the hood. Render's look chalky
- Cost: One license, 99 render nodes free.
Mental Ray:
- Pros: Embedded in 3ds MAX. Great materials, and shaders. Great render quality. You can get under the hood with
standalone. Arch & Design, promaterials
- Cons: FG for animation is weird, and having used other renders, it falls way short. Lack of GI options. No brute
force. Maya seems to have better integration for shader networks. Multiple versions for multiple max releases. So
you have to upgrade max to get the new MR. Bad decision.
- Cost: free with max native, free rendering. Costs a small fortune for standalone.
Brazil:
- Pros: Amazing render quality, great shaders. Not as complete, always seems unfinished. Great lights and other
addons.
- Cons: Slow renders, limited GI options for animation.
- Cost: One license, two render nodes free. Cost per render node after that.
Arch & Design Presets in 3ds MAX with Mental Ray – presetshttp://www.mrbluesummers.com/3731/3d-tutorials/3d-studio-max-arch-design-preset-examples
Arch & Design Material with Mental Ray
In October of 2006, Autodesk implemented a material type called the “Arch &
Design” material for the 3d Studio Max implementation of mental ray.
Easy to use, yet flexible: complicated than Vray but simpler
Templates: fast access to common materials
Physically accurate
Glossy performance
Tweakable BRDF (Bidirectional reflectance distribution function)
Transparency
Round corners: make it realistic – catch the light on edges
Indirect Illumination control
Built-in Ambient Occlusion
Ray-traced & photo-realistic preset materials
Preset Materials mapping test using Stanford Dragon Model http://www.mrbluesummers.com/3572/downloads/stanford-dragon-model
freely downloadable max file
Preset Materials mapping test using Stanford Dragon Model http://www.mrbluesummers.com/3572/downloads/stanford-dragon-model
Diffuse Only
A bit reflection
Transparent Glass with Reflection & Refraction
Diffuse &
Reflection
Emissive Diffuse &
Reflection &
Refraction
Example