012. introduction001

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Hi. I am Bendik Viking Laland, from Skien, Norway. I am a young entrepreneur, science artist and a versatile theorist and researcher. The last 1-2 years, i have been working on a research project inside virtual intelligence. I have been transforming a visual method and procedure into a mathematical formula. The visual theories, and the mathematical formula; is both named, under the medium category called: Velopt. Velopt means “composition development”, as the discovery of Veloptations is based on: Expanding visual settings of variable, regulated composition principles. The final mathematical formula, and different types of it, are formulas resembling the core structure of informative scientific research, and data based, theoretical innovation. The math- ematical formula comes in different varieties. One for each type of data being processed. X1 - A - Y (=) - B - X2 | Velopting & Developing: DeVel- optive Scientific & Innovative; Core Structure | An introduction to Veloptive processes The final mathematical formula (X1 - A - Y (=) - B - X2) is made for processing text. Lets say we want to innovate the old turntable. We type the word “turntable” into Velopt’s input field. The process consists of alphabetical characters, assigned a numerical value. The characters values are being processed through the calculative methods, procedures and functions we choose to use. Depending on the calculative process struc- ture we set up: Eventually, something like the word “cassette player” would be displayed as output. And if we choose to use the exact same calculative process structure, for processing text describing the turntables finesses and possibilities: The cassette player’s blueprint would be displayed as an output, described with words. This means Velopt would most likely become an important factor in modern innovation technique. And Velopt is in many ways like a new software platform. And generally, a new medium category. Companies like blizzard would have a variant of the Veloptive formula, that is processing polygons, textures and source code fragments. This would make them able to simply produce complete games with the Veloptive formula. They would set up their own specific calculation structure, and process path. The calculations would completely define the output game. Blizzard would only consist of developers working in Velopt. It will be like 3D graphics and rendering. Only machine capacity is the limit. It would probably work the same way for anyone working with software. The only difference is the type of data being used as base foundry, and the variations of process calculation functions, methods and procedure structure. Tons of Veloptive formulas will be programmed into complete software modules and platforms. And in the end, will most likely almost all new products; probably originate from Velopt. Example of Veloptive processes BVL

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Page 1: 012. Introduction001

Hi.

I am Bendik Viking Laland, from Skien, Norway. I am a young entrepreneur, science artist and a versatile theorist and researcher. The last 1-2 years, i have been working on a research project inside virtual intelligence. I have been transforming a visual method and procedure into a mathematical formula. The visual theories, and the mathematical formula; is both named, under the medium category called: Velopt.

Velopt means “composition development”, as the discovery of Veloptations is based on: Expanding visual settings of variable, regulated composition principles. The final mathematical formula, and different types of it, are formulas resembling the core structure of informative scientific research, and data based, theoretical innovation. The math-ematical formula comes in different varieties. One for each type of data being processed.

X1 - A - Y (=) - B - X2 | Velopting & Developing: DeVel-optive Scientific & Innovative; Core Structure | An introduction to Veloptive processes

The final mathematical formula (X1 - A - Y (=) - B - X2) is made for processing text.

Lets say we want to innovate the old turntable. We type the word “turntable” into Velopt’s input field. The process consists of alphabetical characters, assigned a numerical value. The characters values are being processed through the calculative methods, procedures and functions we choose to use. Depending on the calculative process struc-ture we set up: Eventually, something like the word “cassette player” would be displayed as output.

And if we choose to use the exact same calculative process structure, for processing text describing the turntables finesses and possibilities: The cassette player’s blueprint would be displayed as an output, described with words.

This means Velopt would most likely become an important factor in modern innovation technique. And Velopt is in many ways like a new software platform. And generally, a new medium category.

Companies like blizzard would have a variant of the Veloptive formula, that is processing polygons, textures and source code fragments. This would make them able to simply produce complete games with the Veloptive formula. They would set up their own specific calculation structure, and process path. The calculations would completely define the output game. Blizzard would only consist of developers working in Velopt. It will be like 3D graphics and rendering. Only machine capacity is the limit.

It would probably work the same way for anyone working with software. The only difference is the type of data being used as base foundry, and the variations of process calculation functions, methods and procedure structure.

Tons of Veloptive formulas will be programmed into complete software modules and platforms. And in the end, will most likely almost all new products; probably originate from Velopt.

Example of Veloptive processes

BVL