01. menorestic2010 richardson

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www.europeanschoolnet.org - www.eun.org Responsible citizenship in the 2020 world II Congreso Internacional Menores en las TIC II International Congress “Children in ICT” Aprendiendo un uso responsable de las TIC Learning a responsible usage of ICT Recinto Ferial /Exhibition Site Luis Adaro (Gijón) 26-27 Octubre/October 2010 Janice Richardson

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Page 1: 01. menorestic2010 richardson

www.europeanschoolnet.org - www.eun.org

Responsible citizenship in the 2020 world

II Congreso Internacional Menores en las TIC

II International Congress “Children in ICT” Aprendiendo un uso responsable de las TIC

Learning a responsible usage of ICT Recinto Ferial /Exhibition Site Luis Adaro (Gijón)

26-27 Octubre/October 2010 Janice Richardson

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Why Insafe?

30 awareness centres 27 helplines 30 youth panels pan-EU youth panel ************* 24 EU Hotlines

Insafe in a nutshell

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Safer Internet Day Let’s work together…

Celebrated in 65 countries worldwide

It’s more than a game, its your life!

8 FEBRUARY 2011

SID

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Emerging trends

  75% of 5-7 year-olds in EU already online

  29% increase in 5-9 yr olds in virtual worlds

  22% of 8-11 yr olds have an SN profile

  2 in 3 chn have a mobile phone at age 10

  31% of all young people access via handheld device

  over 10% use game devices to go online Source: OfCom – UK children’s media literacy, 2010 EU Kids Online 2010

Latest figures

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What do young people do online?

0%   10%   20%   30%   40%   50%   60%   70%   80%   90%  

schoolwork  

playing  games  

watching  clips  

instant  messaging  

pos>ng  images  

pos>ng  messages  

using  webcam  

file-­‐sharing  sites  

blogs  

Source: EU Kids Online 2010 (23,420 children aged 9-16 using internet, plus parent)

EU Kids Online 2010

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More trends!

 Facebook: 100 million users in first 9 months; took TV 13 years to reach same figure

 Facebook: 500 million active user spending 700 billion minutes monthly

 There are currently 50 million tweets per day

 99% of all movies watched online in USA are via Youtube

Life online

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More trends!

 Gamers spend an average 8 hours weekly playing online

 18 million accounts are registered on Second Life

 13 million players make World of Warcraft (“WoW”) world’s

largest Massive Multiplayer Online Role Playing Game

 Young people sleep 2 to 3 hours less nightly than in 2000

Life online

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Opportunities & challenges

Global library on demand Non-accountability/objectivity

Cut/paste non-learning & zapping, “multi-tasking”

Virtual worlds, games

Mobile anywhere/anytime contact

New socialization opportunities

Creativity – user-generated content

Multi-media learning content

Photo misuse, privacy, bullying

Discerning friends/setting limits

Location-based risks, ”addiction”

Violence…

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Educating for citizenship

Lear

ning

to le

arn

Lrng

to li

ve to

geth

er

Lear

ning

to d

o

Lear

ning

to b

e

4 pillars of learning

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Are young people eSkilled?

0%  

10%  

20%  

30%  

40%  

50%  

60%  

70%  

80%  

90%  

100%  

EU Kids Online 2010

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Are young people eSkilled?

EU Kids Online 2010

0%  

10%  

20%  

30%  

40%  

50%  

60%  

70%  

80%  

90%  

100%  

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Learning to be?

15% of 11-16 year olds have received peer to peer “sexual messages or

images …[meaning] talk about having sex or images of people naked or

having sex,” and 3% say they have sent or posted such messages.

Privacy

Intercultural dialogue

4 pillars of learning

Social engagement

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3 challenges to meet

  curriculum for progressive, systematic development of skills

Adressing the issues

  empowerment of parents – they have a real role to play!

  socialisation of children into today’s information and knowledge society from early age

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Thank you for listening ;-)

For further information: [email protected] [email protected]