what is the key progressive change in these objects? audio limitations
TRANSCRIPT
What is the key progressive change in these objects?
Audio Limitations
Understand the key audio limitations of game platforms
Learning Objectives
“The term ‘platform’ refers to the specific combination of electronic components or computer hardware which, in conjunction
with software, allows a video game to operate.”
Game PlatformsVideo game platforms fall under several broad categories, as follows.
PC – Windows, Mac, Linux Home Console – Xbox One, PS4, Wii U Handheld Console – PS Vita, 3DS Mobile – Android, iOS, Blackberry
Audio quality (among other things) can be limited by the amount of storage available for the game.
Xbox 360 games are stored on DVDs – these have a memory capacity of 4.7GB which must store the entire game.
PS3 games are stored on Blu-Ray discs, which have a memory capacity of 25 or 50GB, allowing for much higher quality assets to be stored.
PC games are usually installed directly to a hard drive, which commonly range up to 2TB.
LimitationsStorage
Audio quality is seriously limited by the output device.
Fallout 3 is a game capable of outputting 7.1 surround sound, but this will obviously only be available for 7.1 setups.
5.1 setups (or even stereo) will have drastically reduced audio quality, through no fault of the game’s developers.
LimitationsOutput
Limitations
An SPU is the device responsible for converting a digital audio file to an analogue signal.
Some SPUs are integrated (consoles, phones etc) PCs have a range of SPUs available to them Low end SPUs are capable of stereo output and
usually some form of input Higher end SPUs are often capable of 5.1 or even 7.1
surround sound, along with input.
LimitationsSound Processing Unit (SPU)
These include, but are not limited to: Storage capacity Sound output device and available hardware SPU / sound card RAM Sample rate
SummaryAudio quality is limited by a range of issues, based on the game platform.
Pass Merit Distinction
describe methods and principles of sound design and production using
some subject terminology
appropriately
explain methods and
principles of sound design and
production with reference to
detailed illustrative examples and with generally correct
use of subject terminology
comprehensively explain methods and principles of sound design and
productionwith elucidated examples and
consistently using subject terminology
correctly
Grading CriteriaUnit 73: Sound for Computer GamesP2 | M2 | D2