[-scripting-] adding title menu options

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Logged in as: Luqman ( Log Out ) Rating Options Jan 3 2010, 12:31 AM RPG Maker VX.com Board Rules Chat Dev Blogs Resources Scripts Tutorials Downloads Become a Sponsor Gallery Members Search Calendar Help My Controls · View New Posts · My Assistant · My Friends · 0 New Messages Announcement OwO Quote of the week: I never got around to submitting my beta testing notes, and I'm the best beta tester, therefor errors RPG Maker VX Community > RPG Maker VX > RPG Maker VX Tutorials Filter Your Facebook Feed With LinkNotify SocialDitto Lets You Take the Conversation With You Join Twellow, the Twitter Yellow Pages Note for Tutorial Threads New threads (tutorials) here will go into a moderation queue. You will not see your thread appear when you create it. A moderator will decide if it will be approved or denied. [-Scripting-] Adding Title Menu Options, More Main Script Editing. Epic Ancient Post # If it's a choice between life and death, I pick Purgatory. Type: Coder Alignment: Lawful Neutral This edit was made possible with the help of Mithran. --- The Goal: To add extra Title Menu Commands. (You'll notice I did this for someone's script request, but this can be made more applicable than just pictures.) All of these edits are made in the script "Scene_Title". You will need two pictures (for this): -A picture named "Controls". -A picture named "Credits". -Both of these go in Graphics/System. --- So, let's begin. Note that your title should look something like this, first: Now, let's open up Scene_Title in the editor and get working. We'll first be heading down to Frame Update: iPhone App Directory [-Scripting-] Adding Title Menu Options - RPG Maker VX Community http://www.rpgmakervx.net/index.php?showtopic=24808 1 of 9 9/10/2011 9:16 PM

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Page 1: [-Scripting-] Adding Title Menu Options

Logged in as: Luqman ( Log Out )

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Jan 3 2010, 12:31 AM

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Gallery Members Search Calendar Help

My Controls · View New Posts · My Assistant · My Friends · 0 New Messages

Announcement

OwO

Quote of the week: I never got around to submitting my beta testing notes, and I'm the best beta tester, therefor errors

RPG Maker VX Community > RPG Maker VX > RPG Maker VX Tutorials

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[-Scripting-] Adding Title Menu Options, More Main Script Editing.

Epic Ancient Post #1

If it's a choice between life

and death, I pick

Purgatory.

Type: Coder

Alignment: Lawful Neutral

This edit was made possible with the help of Mithran.

---

The Goal: To add extra Title Menu Commands.(You'll notice I did this for someone's script request, but this can be made more applicable than justpictures.)

All of these edits are made in the script "Scene_Title".

You will need two pictures (for this):

-A picture named "Controls".-A picture named "Credits".-Both of these go in Graphics/System.

---

So, let's begin.

Note that your title should look something like this, first:

Now, let's open up Scene_Title in the editor and get working.

We'll first be heading down to Frame Update:

iPhone App Directory

[-Scripting-] Adding Title Menu Options - RPG Maker VX Community http://www.rpgmakervx.net/index.php?showtopic=24808

1 of 9 9/10/2011 9:16 PM

Page 2: [-Scripting-] Adding Title Menu Options

This might make sense to you automatically, but perhaps not.

CODE

defines which option is being selected.

0 is the first in the list.

1 is the second.

And so on.

So, let's add two.

I'm adding in two more options: "Controls" and "Credits".

These are not defined yet, nor are they in the menu.

Now, let's scroll down to Create Command Window.

This tells the game what goes in the actual menu, but not what they do. That's the next step.

This is where some naming comes into play.

Right below the s3 = Vocab::shutdown, add these:

What goes inside the quotations is the name of what'll appear on the menu. Feel free to change if desired.

Now, inside of

CODE

iPhone App Directory

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Page 3: [-Scripting-] Adding Title Menu Options

Now, you could save and try this out, but you'll get this:

A bit cut off, right? Well, let's fix that.

On this line:

You'll find "288". This is how far from the top the menu actually is.

For an ideal height, try 255, or 260. It really all depends on what you want. I'm going to go with 255.

This changes your menu to this:

Now it's no longer cut off.

It's time for the hard part: Making these new commands actually DO something.

To do this, we'll need two new parts of coding. Since these are slightly big, I'll just give you them.

CODE

iPhone App Directory

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Page 4: [-Scripting-] Adding Title Menu Options

Place that chunk of code directly below

CODE

(Or for simplicity, place on lines 233-268.)

Let me explain some of this.

CODE

If that's messy, ask me what any of it does in a reply.

And that's that.

Apply, save, and test. Your menu commands will now display the appropriate pictures.

(Good for an introductory game for new-to-vx players, [Controls] or for displaying Credits as a menu option instead of in-game event that takes a while to make.

[Credits])

I hope you all enjoy this.

Make sure to credit Mithran & Me, if you were to use such a feature.

(Mostly his code, my attempt at creation.. He helped me touch it up. [Fix bad code])

This post has been edited by Epic Ancient: Jan 3 2010, 01:31 PM

--------------------

IQ: 134 - According to a professional, paid-for quiz.

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Page 5: [-Scripting-] Adding Title Menu Options

Jan 3 2010, 03:18 PM

Jan 3 2010, 03:44 PM

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Denslat Post #2

dot gifted

Gender: Pokemon

Type: Designer

Alignment: Chaotic Good

Arigato gozaimasu!

this will be extremely useful

edit:erm im having a problem

When I try to select it from the title screen nothing happens

edit: never mind fixed it

This post has been edited by Denslat: Jan 3 2010, 03:20 PM

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Epic Ancient Post #3

If it's a choice between life

and death, I pick

Purgatory.

Type: Coder

Alignment: Lawful Neutral

QUOTE (Denslat @ Jan 3 2010, 09:18 AM)

Arigato gozaimasu!

this will be extremely useful

edit:erm im having a problem

When I try to select it from the title screen nothing happens

edit: never mind fixed it

Alrighty then. You can do more than fancy pictures, though. Like change music... and fadeout... Probably even go to a map, if you were skilled enough in

scripting. All depends on what you want.

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iPhone App Directory

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Jan 25 2010, 03:00 AM

Jan 25 2010, 06:42 AM

Jan 26 2010, 03:42 PM

Jan 26 2010, 08:19 PM

Type: Coder

Alignment: True Neutral

just curious... when i click either it says "unable to find graphics/system/controls" or "/credits"

any help?

NAT_Designer Post #5

Do not expect me to be

nice.

Type: Designer

Alignment: True Neutral

QUOTE (SirFratley @ Jan 24 2010, 07:59 PM)

just curious... when i click either it says "unable to find graphics/system/controls" or "/credits"

any help?

You have to put a picture in /system for both of those, at least, I think that's what the tutorial says.

@Epic_Ancient: This is a great tutorial you posted. It solves my credit's problem almost immediately! I'll make sure to credit you and Mithran for your work.

--------------------

Never think of yourself as entitled to know how the world works. Your job is to live in it, and followit's rules. Nothing more.

Cyl Post #6

inactive.

Gender: Vanilla

Type: Coder

Alignment: Neutral Good

I see now...

It looks really cool and somehow geeky but actually, "Controls" and "Credits" will just show a picture until you press the X key. lol

Nice Work, I learned something new again.

This post has been edited by Cylindrical: Jan 25 2010, 06:42 AM

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jandurek Post #7

Type: Undisclosed

I need to call script instead show image.

How I can do it?

Im sorry for my english... it´s bad

and by the way... this tutorial is good

This post has been edited by jandurek: Jan 26 2010, 03:46 PM

Epic Ancient Post #8

If it's a choice between life

and death, I pick

Purgatory.

Type: Coder

Alignment: Lawful Neutral

QUOTE (jandurek @ Jan 26 2010, 10:42 AM)

I need to call script instead show image.

How I can do it?

Im sorry for my english... it´s bad

and by the way... this tutorial is good

What do you mean, call a script?

I'm not much of a scripter, but I'm pretty sure you can call a different script's class & method.

--------------------

IQ: 134 - According to a professional, paid-for quiz.

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Jan 27 2010, 12:54 PM

Jan 27 2010, 06:02 PM

Jan 27 2010, 09:54 PM

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jandurek Post #9

Type: Undisclosed

QUOTE (Epic Ancient @ Jan 26 2010, 08:19 PM)

What do you mean, call a script?

I'm not much of a scripter, but I'm pretty sure you can call a different script's class & method.

I have Credits script and I don´t want to show picture but I want to call Credits script

I have this Credits script

Epic Ancient Post #10

If it's a choice between life

and death, I pick

Purgatory.

Type: Coder

Alignment: Lawful Neutral

QUOTE (jandurek @ Jan 27 2010, 07:54 AM)

I have Credits script and I don´t want to show picture but I want to call Credits script

I have this Credits script

Where you would add the lines for the picture, use this line instead:

CODE

and this line, to stop playing the credits:

CODE

---

It said that in the OP of the thread.

This post has been edited by Epic Ancient: Jan 27 2010, 06:02 PM

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NAT_Designer Post #11

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Jan 28 2010, 03:17 AM

Jan 28 2010, 01:37 PM

Feb 28 2010, 08:17 PM

Mar 16 2010, 10:58 PM

Do not expect me to be

nice.

Type: Designer

Alignment: True Neutral

Where you would add the lines for the picture, use this line instead:

CODE

and this line, to stop playing the credits:

CODE

---

It said that in the OP of the thread.

I tried doing as you said, and I get the following error:

CODE

Maybe there's something else you need to do..?

--------------------

Never think of yourself as entitled to know how the world works. Your job is to live in it, and followit's rules. Nothing more.

Mithran Post #12

Scripter

Type: Coder

Alignment: True Neutral

Yes, you forgot to create the credits.

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jandurek Post #13

Type: Undisclosed

Thanks it´s all I want

Fireball16 Post #14

Type: Designer

sorry but didnt work but its not that important

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Notunknown Post #15

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Mar 23 2010, 07:03 PM

Sep 25 2011, 04:07 AM

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Type: Undisclosed

only a minor detail)

ai1love6 Post #16

Type: Undisclosed

thanks a lot

PohTehToe Post #17

Gender: Male

Type: Designer

Im sorry if i sound stupid but i'm wondering for credits how do i put the names of the people that helped make the game into it?

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