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Learning Modes Theories of Learning Types of Memory Created by Dr. Gordon Vessels for use by Walden U. students, and teachers of Advanced General Psychology

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● Learning Modes

● Theories of Learning

● Types of Memory

● Learning Modes

● Theories of Learning

● Types of Memory

Created by Dr. Gordon Vessels for use by Walden U. students, and teachers of

Advanced General Psychology

Created by Dr. Gordon Vessels for use by Walden U. students, and teachers of

Advanced General Psychology

Unstructured Peer-Group Interaction and Play

Vessels’ Learning Modes Kevin Ryan’s Learning Modes

Interpersonal and Environmental Support (Relationships) ETHOS

Developmentally Appropriate Discipline & Reinforcement EXPECTATIONS

Observation & Modeling EXAMPLE

Direct Instruction EXPLANATION

Experiential Learning in Classroom and School Communities EXPERIENCE

Service Learning & Experiences in the Larger Community EXPERIENCE

This alignment was created by Dr. Gordon Vessels 2000 ©. Professor Kevin Ryan may or may not agree that his five E’s correspond to Dr. Vessels’ seven modes exactly as shown above. Professor Ryan’s work precedes Dr. Vessels work by many years, and it is presented here as validation of Dr. Vessels’ similarly eclectic approach.

Vessels’ Learning Modes Validating Theorists

Interpersonal and Environmental Support

Rogers, Damon, Baumrind, Knowles, Benson, Piaget, Lave, Kagan, Havighurst,

DeVries, Erikson, Vygotsky, Bruner

Unstructured Peer-Group Interaction and Play

Developmentally Appropriate Discipline & Reinforcement

Skinner, Knowles, Damon, Tolman, Gagne, Thorndike, Aristotle, Havighurst, Baumrind,

Hull, Aristotle, Hoffman

Observation & Modeling

Didactics or Direct Instruction

J. Anderson, Shweder, Norman, Ausubel, Damon, Kohler, G. Miller, Durkheim, Gardner, Vygotsky,

Bloom, Sternberg , Rumelhardt, McClelland, Lynn, Hoffman

Active Participation Within Classroom and School Communities

Piaget, Dewey, Bruner, Turiel, Nucci, Lave, Damon, Erikson, Socrates, Vygotsky,

Knowles, Kohlberg, DeVries, Rogers, Gagne, Schaps, Bruner

Lave, Rogers, Durkheim, Bandura, Benson, Shweder

Piaget, Vygotsky, Rogers,DeVries, Lave, Turiel, Bruner

Bandura, Gagne, Vygotsky, Mischel, Rotter, Kohlberg

Service Learning & Learning in the Larger Community

This alignment was created by Dr. Gordon Vessels. The theorists shown above and/or experts who know their work well may not agree that the work of these individuals supports the learning modes with which they are aligned and/or that their work is limited to a particular learning mode.

Vessels’ Learning Modes Relevant Concepts/Methods

Interpersonal and Environmental Support

Unstructured Peer-Group Interaction and Play

Developmentally Appropriate Discipline & Reinforcement

Observation & Modeling

Didactics or Direct Instruction

Active Participation Within Classroom and School

Communities

Service Learning & Learning in the Larger Community

Experiential Learning, Respectful Engagement, Authoritative Parenting, Situated Learning, Love

That Fosters Identification, Constructivism, Differentiated Instruction, Unconditional Regard

Experiential Learning, Spontaneous Game Play,Situated Learning, Constructivism

Operant Conditioning, Sign Learning, Connectionism, Conditions of Learning, Ethics of

Fear and Shame, Heteronomy, Authoritarian Conscience, Authoritative Parenting/Teaching, Feedback, Practice, Habit Formation, Induction

Social Learning, Conditions of Learning, Zone of Proximal Development, Scaffolding, Vicarious

Reinforcement, Just Community

Subsumption, Information Processing, Socialization, Multiple Intelligences, Social

Development, Heteronomy, Bloom’s Taxonomy, Componential Subtheory, Learning Styles,

Differentiated Instruction, Assimilation

Progressive Education, Democratic Education, Constructivism, Situated Learning, Respectful

Engagement, Social Learning, Zone of Proximal Development, Experiential Learning, Conditions of Learning, Collaborative Learning, Just Community

Situated Learning, Experiential Learning, Socialization, Social Learning, Communitarianism,

Created by Dr. Gordon Vessels 2003 ©

ENJOY THE AFTER IMAGES by Gordon Vessels ©

Stimulus and response (behavior) in classical and operant conditioning: Thorndike, Hull, Watson, Skinner

CLASSICAL CONDITIONING Result: Horn Eye Blink

TIME

OPERANT CONDITIONING Result: Whistle Sit Up

Antecedents ConsequencesBehavior

A B C

Reinforcer Food

Reinforcer Food

Stimulus Clap

Stimulus Clap

Behavior Sit Up

Behavior Sit Up

The whistle is an antecedent discriminative stimulus. Behavior occurring in its presence will continue if reinforced.

Key Relationship

Key Relationship

Stimulus Horn

Stimulus Horn

Behavior Eye Blink

Behavior Eye BlinkCS UCS UCR

CS CR

Stimulus Horn

Stimulus Horn

Stimulus Air Puff

Stimulus Air Puff

Behavior Eye Blink

Behavior Eye Blink

Arranged by Dr. Gordon Vessels 2005

Types of Reinforcement and

Punishment

Types of Reinforcement and

Punishment

negative reinforcer received

Punishment

negative reinforcer received

Punishment

positive reinforcer removed

Negative Punishment

positive reinforcer removed

Negative Punishment

Negative Reinforcement

negative reinforcer removed

Negative Reinforcement

negative reinforcer removed

Positive Reinforcement

positive reinforcer received

Positive Reinforcement

positive reinforcer received

Afte

r a

Be

hav

ior,

a R

ein

forc

er is

:

Re

mo

ved

Pre

sent

ed

Type of Operant Event

Pleasant Unpleasant

Positive Reinforcers: (Primary) (Secondary) food & water; money & praiseNegative Reinforcers: (Primary) (Secondary) shock & headache; rejection & criticism

Created by Dr. Gordon Vessels 2005

BEHAVIOR CHANGEMETHODS FOR BEHAVIOR CHANGE

Mechanism Definition Examples

Positive Reinforcement

Encouraging a behavior by giving a desired reward or reinforcer thereafter

Giving a child candy when he brings in a homework assignment; Saying “good girl” to a baby who swallows a spoonful of food.

Negative Reinforcement

Encouraging a behavior by removing an aversive stimulus thereafter

Ceasing to scold a child when he hangs up his clothes; Giving in to a roommate or spouse in order to bring an argument to an end

PunishmentGiving an aversive stimulus in response to an undesired behavior to suppress it

Slapping a child for swearing at his parent; making a child do chores after getting into a fight with a classmate

Negative Punishment

Removing a desired reward or activity in response to undesirable behavior

Sending a child to her room without toys because she refused to share her toys; refusing to speak to a spouse who was rude.

ExtinctionGradually eliminating a behavior by removing the reinforcers that follow it

Ignoring a child when he has a temper tantrum; drastically cutting the possible winnings in a state lottery

Created by Dr. Gordon Vessels 2005

Social Learning; Situated Learning Sociocultural

Expectancy

Constructivism; Discovery Learning

ZONE OF PROXIMAL DEVELOPMENT; COMMUNITY; INQUIRY CENTERS; SCAFFOLDING; COOPERATION; COLLABORATION; OBSERVATION; VICARIOUS REINFORCEMENT; SCHEMAS; MENTAL MAPS; RESPECTFUL ENGAGEMENT; NETWORKS

Information Processing

Created by Dr. Gordon Vessels 2005

Assumptions

Major Theories

Instruction

Checklists

Cooperative Learning

Collaborative Learning

Communities of Learning

Social-Cognitive Constructivism

Bandura: Social-Learning (social-cognitive)

Lave: Situated Learning

Vygotsky: Sociocultural Development

Role of Cognition

Behavioral Outcomes

Observation a Key

Social Interaction a Key

Apprenticeships

Authentic Activities

Problem Solving

Anchored Instruction

SOCIAL LEARNING THEORIES

Rotter: Expectancy

Zone of Proximal Development

Piaget

BanduraBandura RotterRotter

LaveLave VygotskyVygotskyPiagetPiaget

Bruner: Discovery

BrunerBruner

SOCIAL LEARNING THEORIES

Arranged by Dr. Gordon Vessels 2005

Modeled after a chart created by Y.W. Kreher that can be found at http://web.syr.edu/~ywkreher/IDE%20621%20KB/SOCIAL_LEARNING/ [email protected]

Piaget’s theory of learning is based on the proposition that

the child [or person] builds cognitive structures, that is,

mental maps, concept networks, or schemas that are used to understand and respond

to new learning experiences. His several stages of

development explain how these structures and their use in

thinking change qualitatively with maturation. If the child’s

learning experience fits existing schemas or cognitive structures of knowledge, it is assimilated;

if the learning experience is relatively unfamiliar, different,

or novel in some way, the child [person] loses equilibrium and

must rebuild one or more schemas or networks of

cognitive structures to accommodate the new

information.

Created by Dr. Gordon Vessels 2005

Focus on the Learner

The Role of the Learner

Learning Is . . .

The Role of the Teacher

Assess the Individual Learner

Cognitive Stimulation

Open-Minded

Guide

Facilitator

Set Limits

Use Technology

Double Lesson

Responsible for his own

learning

Challenge Creativity

Encourage Independent Thinking

Make Suggestions

Give Recommendations

Possibilities, current levels, etc.

Strengths: cognitive, artistic, etc.

Developmental Needs: social, moral, etc.

Feelings, personality, learning style, etc.

Learning Along the Way

Counseling

Show “Direction”

Organize

PlanStimulate modeling, etc. to support the research

Internet access and share information

Software as a tool to reach learning goals

Overall: Organize own work

Desirable traits

Learn new way to learn

Learn new information

Curious

Initiative

Persistence

Learning is an active process

Motivation is the key to learning

Experience plays a critical role in

learning

Humans have a cognitive

predisposition to . . .

Learning is contextualized

Learning is a social activity

Learning takes time

Focus on . . .

Accepts learner autonomy

Focus on learning rather than teaching

Learner has will

Learner has purpose

Encourages learner inquiry

Encourages learner curiosity

Encourages learner initiative

Learner has existing beliefs

Learner has existing attitudes

Learner has existing knowledge

Select and transform information

Construct hypotheses

Make choices

Related to the rest of their life

Related to their prejudices

Related to their fears

Cooperative learning is supported

Learning involves language

Learning involves being in real-world situations

Encourages dialogue

Between students

Between student and teacher

Reflection

Maturation

Deep understanding

Authentic Performance

ConstructivismArranged by Dr. Gordon Vessels 2005

Discovery Learning

This is a methodology related to Piaget’s work, but it may not reflect his thinking about adult-child relations.

Jerome BrunerThis chart is an elaborated version of one created by Sinia and retrived from

http://www.uib.no/People/sinia/CSCL/HMM_Constructivism.htm Contact Sinia at [email protected] or the Universitetet I Bergen in Norway.

Jerome Bruner’s Constructivism and Discovery Learning

Explorations in Learning & Instruction: The Theory Into Practice Database; Copyright 1994-2004 Greg Kearsley ([email protected]) http://home.sprynet.com/~gkearsley Permission is granted to use these materials for any educational, scholarly, or non-commercial

purpose.

2. Students’ predisposition toward learning

1. Structuring of information so it can be grasped

4. The nature and pacing of rewards and punishments

Instruction

should address

the following: 3. Sequencing of informationpresented

Learning is an active process wherein the learner constructs new concepts built on prior learning.

The learner selects and transforms information, constructs hypotheses, and makes decisions while relying on cognitive structures or schemas.

The teacher encourages students to discover. They engage in an active dialogue.

Teacher translates

information into a

format appropriate to

the student’s current

understanding

Curriculum is spiraled so students build on what theyknow.

Bandura’s Social Learning Theory or Observational

Learning Theory

Observer’s behavior changes after viewing the behavior of a model in a particular environment — direct interaction with the model is not necessary

VICARIOUS REINFORCEMENT:

Observer’s behavior is affected by the positive

and/or negative consequences the model experiences as a result of

his or her behavior.IDENTIFICATION/

ADMIRATION: Observer’s imitation of

the model is more likely if the model possesses

characteristics the observer finds attractive

or like themselves.

Social learning theory explains human behavior in

terms of continuous reciprocal interaction between cognitive,

behavioral, and environmental influences.

Arranged by Dr. Gordon Vessels 2005

Attention Retention Production Motivation

Social/Observational Learning Processes

Verbal ImageryOrganize

Initiate

Monitor

Refine

Consequences

Self-Reward

Incentives

Potential Forms of Reinforcement

Extrinsic Intrinsic Vicarious Self - Reinforcement

Model

Activity

Subject

Characteristic of:

ALBERT BANDURA’S SOCIAL LEARNING THEORY

Arranged by Dr. Gordon Vessels 2005

Scaffolding -- where the adult adjusts the level of help in

response to the child's level of performance -- is an effective

teaching tool. It produces immediate results and leads to independent problem solving.

ZPD is the distance between the actual developmental level and the level ofpotential development as determined byproblem solving under adult guidance.

Things that can be done with little support

Things that can be done with much support

Things that cannot be done even with support

Things that cannot be done even with support

Things that can be done without help

from others

Things that can be done without help

from others

ZONE OF PROXIMAL DEVELOPMENT

Cognitive development results from a dialectical process

wherein children learn through problem-solving experiences they share

with adults or “more knowledgeable

others.”

Initially, the adult assumes most of the responsibility for guiding the child’s problem solving. But gradually this responsibility transfers to the child. A difference exists between what the child can do on his own and what the child can do with adult help. Vygotsky calls this the Zone of Proximal Development (ZPD).

Since much of what children learn comes from the culture, and since much of their problem solving is mediated by parents or adults, or more knowledgeable others, they should not be taught alone or in isolation. With the right kind of adult help, children can perform tasks they cannot complete on their own.

LEV VYGOTSKYLEV VYGOTSKY

Vygotsky said that learning leads development.

Piaget said that development leads learning.

A Social-Cognitive Theory of . . . Learning and Development

Arranged by Dr. Gordon Vessels 2005. Some of the information above paraphrases that retrieved from Funderstanding at http://www.funderstanding.com/about_us.cfm

Reinforcement Value refers to the

desirability of these outcomes. Things we want to happen, that we are attracted to,

have a high reinforcement value.

Rotter’s Social Learning Theory Combines Behaviorism and Personality Research

To understand behavior, one must take (a) the individual (life history of learning and experiences) and (b) the environment

(stimuli the person is aware of and responding to) into account.

If you change the way the person thinks, or change the environment he or she is responding to, you change behavior.

Behavior Potential is the likelihood of

engaging in a particular behavior

in a specific situation.

Expectancy is the subjective probability that a given behavior

will lead to a particular outcome,

or reinforcer.

Behavior Potential (BP), Expectancy (E) and Reinforcement Value (RV) can be combined into a predictive formula for behavior: BP = f(E & RV)

Although the psychological situation does not figure directly into Rotter's formula for predicting behavior, he believes it is always important to keep in mind that people interpret the same situation differently.

= f

Arranged by Dr. Gordon Vessels 2005

Facilitate “authentic” activity. Provide a

context that reflects the way knowledge is used and developed in real-

life. Provide Insight through multiple

perspectives and changing roles for

community members. Support collaborative

construction of knowledge. Provide

support and mentoring. Promote reflection to

build abstractions. Promote articulation to

render competencies explicit.

Situated learning (Greeno, 1989; Brown, Collins, & Duguid, 1989) proposes that inquiries into learning and cognition must take account of social interaction and physical activity. A unifying concept emerging from related research is "communities of practice” -- the idea that learning is constituted through the sharing of purposeful, patterned activity (Lave & Wenger, 1991). This idea stresses "practice" and "community" equally.

Communities of Practice

Social Practice

Meanings

Understandings & Beliefs

Values

Activity

Authentic

Learning Knowledge

Social FrameworkCommunities

of Practice

Communities of Practice Knowledge is situated, thus,

in part, a product of the activity, context, and culture in which it is developed and

used (Brown et al., 1989).

Culture

The nature of knowledge is socially embedded (Lave & Wenger, 1991).

Social Framework II

Socially created networks across cultures

Concepts

Re-created by Dr. Gordon Vessels 2005

Brown. J.S., Collins, A.. & Duguid, P. (1989). Situated cognition and the culture of learning. Educational Researcher, 18, p. 32-

42. Lave, J. & Wenger, E. (1991) Situated learning: Legitimate peripheral participation. Cambridge: Cambridge University Press.

Sensory Input

SensoryMemory, Store, or Register

Short-term and

Working Memory or

Store

Long-term Memory or Store

Attention

Long-term Memory Schema

Activation

Encoding

Activated information from sensory store and activated

memory schemas is rehearsed, studied, reviewed, used,

interpreted, transformed, etc.

Schema knowledge clusters are being

created, expanded, and interconnected.

Unrehearsed and unused information lost

in 10 to 15 seconds

Some information lost over time depending on

depth and extent of schematic

encoding

Long-term Memory Schema

ActivationIncreasing attention to relevant sensory stimuli

All sensory input is lost in .5 to 3 seconds if not

attended to

INFORMATION PROCESSING THEORIES

Created by Dr. Gordon Vessels 2005

WorkingMemory

WorkingMemory

Short-term memory and working memory include what you are conscious-of, thinking-

about, or concentrating-on including perceptions and cognitions. It refers to your

capacity to keep a limited amount of information in an active state.

ExternalEvents

ExternalEvents

Long-Term

Memory

Long-Term

Memory

Se

ns

ory

Inp

ut

AttentionAttention

EncodingEncoding

Retrie

val

Retrie

val

Perceived Information

Attended-To Information

Activated Long-Term Memory

Schemas

Information Linked with Long-Term

Memory Schemas and/or Adequately

Rehearsed

Information gets from STM to LTM if it can be meaningfully incorporated into activated schemas or existing knowledge that has been temporarily brought into the STM or “Working Memory” as well.

7± 2 bits7± 2 bits

SensoryMemoryRegister

SensoryMemoryRegister

Short- Term

Memory

Short- Term

Memory

Created by G. Vessels, 2004

Sensory MemoryRegister

GeneralLasts a very brief 1 to 3 secondsHolds information in an unprocessed

stateTakes place without conscious

awarenessIconic MemoryShort-term sensory register for visionApparently holds everything we seeLasts less than one second unfortunately

Created by Dr. Gordon Vessels 2005

Short-Term Memory (new information)

Limited7 ± 2 items and/or “chunks” of items ─

discovered by George Miller and W. Wundt

A chunk is a cluster, unit, or grouping of items

that can be processed as one item. Its discovery is attributed to George Miller.

Lasts 10-20 seconds The duration can be extended through

attention and rehearsal. Other uses and connections

move it into working memory.

Created by Dr. Gordon Vessels 2005

Working Memory (active, conscious memory)

Perhaps still limited to 7 ± 2 items and/or “chunks”

of items at any given moment.These items and/or chunks can come from

long-term memory through retrieval or relatively automatic activation of long-term memory schemas, and/or from short-term memory as new information.

Lasts indefinitely as one concentrates and acts upon or transforms the information in some way through simple rehearsal or one or more of many forms of “higher-level” mental processing.

Created by Dr. Gordon Vessels 2005

Working Memory (continued)

A system for the temporary maintenance and manipulation of information.

Underlies more complex cognitive tasks:

Learning (encoding)

Retrieval

Comprehension

Reasoning.

Temporary storage of information processed in a range of different cognitive tasks.

Enables independent and diverse types of information to interact.

Thus, a common system that operates across a broad range of tasks and types of information.

Created by Dr. Gordon Vessels 2005

Baddey and Hitch’s Model of Working MemoryBaddeley, A.D. & Hitch, G. (1974). Working Memory. In G.H. Bower (Ed.), The Psychology of Learning and Motivation,

Volume 8. New York: Academic Press.

Central Executive

Vis

uo-s

patia

l S

ketc

h P

adP

honological S

toreArticulatory loop

A Revised Working Memory Model – Baddeley 2001

Central ExecutiveCentral

Executive

Visuospatial Sketch Pad

Visuospatial Sketch Pad

Phonological Store

Phonological StoreEpisodic

BufferEpisodic

Buffer

Visual Semantics

Visual Semantics

EpisodicLTM

EpisodicLTM

LanguageLanguage

Baddeley, A.D. (2001). Is working memory still working? American Psychologist, 56, p. 851-864.

The Central Executive

• Most complex and least understood component of Working Memory

• “In some ways the Central Executive functions more like an attentional system than a memory store” - Baddeley (1997)

• Model suggests that the Central Executive (CE) coordinates the activity of its two slave systems.

• Other possible functions for the CE include coordinating retrieval strategies, guiding selective attention, temporarily activating long term memory schemas, suppression of habitual responses.

Long-Term Memory

Relatively permanent memory.

Structured cognitively as (1) a network of linked or interconnected nodes that form complex memory schemas and/or (2) levels of meaning and understanding, from shallow to deep, that reflect how the person encountered and has used the information (e.g. active-experiential learning that involved discovery and some form of application

requiring reasoning would presumably place the information at a deep and more permanent , retrievable, and usable level in long-term memory). Created by Dr. Gordon Vessels 2005

Organizing Info & Encoding

Meaningful Info is Easier to Encode

ChunkingMagical Number 7±2“ciacnnabccbsnbc”

ROYGBIV

HierarchiesBroad Concepts First

Details NextLike Outlined Notes

Vessels reworking of Kevin Richardson’s 1998 Slide

Separate Processing & StorageSeparate Processing & Storage

SemanticFacts/General

Knowledge

EpisodicExperienced

events

ProceduralSkills

Motor/Cognitive

DispositionsClass/OperantConditioning

Explicitknowing you know

Implicitnot knowing you know

Types of Long-TermTypes of Long-TermMemoryMemory

Types of Long-TermTypes of Long-TermMemoryMemory

Vessels re-working of Kevin Richardson’s 1998 slide, which is available through the American Psychological Society.

Remembering: Retrieval CuesRecognition

Identification of itemspreviously learned

RecallRetrieval of information

previously learned

Retrieval Cues - help us to remember

Web of Associations or LTM Schemas “hare”

Vessels re-working of Kevin Richardson’s 1998 slide which is available through the American Psychological Society via J. Krantz.

PrimingActivation of a

connected node

(Implicit)

LTM - semantic network

DOGSHEEPDOG

HOUND

BEAGLE

SNOOPY

LASSIE

COLLIE

ANIMAL

CARTOON DOGS ON TV

DOGS ON TV

HUNTING BREEDS

SHADOW

Moves

Tracks

Is a

Small Size

Friend of

Charlie Brown

Cartoon Book Character

Brown & WhiteDog on TVBook

Character

Brown & White

Is a

InstanceBrown, White,

Black

Instance Instance

Brown, White, Black

Medium SizeIs a

Is aIs a

Four LegsBarksWorks Sheep

Breathes

DomesticatedWild

Working Dogs

Instance

Instance

Instance

REAL DOGS ON TV Arranged by Gordon Vessels 2005

Memory/Concept Schemas

Situations and events

Expectations

Generally accurate rules

of thumb

Recognition and

understanding

Correct PredictionsTop down

processing

Sequences of events

Experts

Memory selection

areinclude

Operate inguide

provide

Are aboutare exploit

areDiffer from

Allow predictions

of neware

include

Can be

Violate our

Can lead to

can

Causes us to

Is not

Studied by

usesIs forDoes not store

Researched by

are

Understood better by

Occur over

stores

has

Make sense within proper framework

Use our own culturally

consistent material

Harris et al.

Background knowledge

Inevitable

MisrememberGrammatical

Structure

Meaning of message

Two approaches

Clusters of

objects

Bottom-up processing

Extended period of time

Cognitive processes

Exact Words

Guided by

requires

includesuses Linked

with Can use Can

help in

Also studied

is

Can mislead

in

Mental models

More memorableEarlier

material

Relevant schema

Schema activation

Verbatim memory

Recall

Incidental learning

Office schema

Attention

e.g.

emphasizesIs shifted

to remember

involves

Has consequences

on

Says people

can control

Developed by

Emphasizes active nature

of

Constructive approach

Pragmatic approach

Murphy and

Shapiro

Abstractions

Schema inconsistent

material

Are an

Interpretation

Bartlett

Categories

Scripts

Generalized knowledge

Heuristics

Errors

Integration

Schema consistent material

Four phases of memory

Arranged by Gordon Vessels 2005

Forgetting

Forgetting

ForgettingProactive Interference

Something learned earlier disrupts something learned later

Proactive InterferenceSomething learned earlier disrupts something learned later

Retroactive InterferenceSomething learned later disrupts something learned earlier.

Retroactive InterferenceSomething learned later disrupts something learned earlier.

PastPastPastPast PresentPresentPresentPresent

PastPastPastPastPresentPresentPresentPresent

Arranged by Gordon Vessels 2005

Forgetting As Retrieval Failure

Forgetting As Retrieval Failure

Some info may nevermake it to LTM

Encoding Failure

Some info may nevermake it to LTM

Encoding Failure

Some info may notmake it out of LTMInterference

Some info may notmake it out of LTMInterference

Proactive vs RetroactiveInterference

Proactive vs RetroactiveInterference

InterferenceInterference - learning some items may Interfere with learning other items

InterferenceInterference - learning some items may Interfere with learning other items

Arranged by Gordon Vessels 2005

  Behaviorism InformationProcessing

Constructivism

How is learning

described?

A change in the probability of a

particular behavior occurring in a

particular situation.

A change in knowledge as

stored in memory.

A change in meaning

constructed from experience.

How is learning viewed?

An antecedent, prompts a behavior that is followed by some consequence.

Involves several processes:

attention, working memory, encoding

into long-term memory schemas,

retrieval.

Interplay among students' existing

knowledge, the social context, and the problems to be

solved.

What is the teacher's

role?

To arrange the reinforcement

contingencies and present them to

the students.

To guide and support cognitive

processes that support various

memory functions.

To provide students with a collaborative learning situation,

and to function as a coach and facilitator.

How does the teacher

carry out his or her roll?

▪ State objectives of

the instruction as learner behaviors; • Use cues to guide students to desired

behavior; • Use consequences

to reinforce desired behavior.

▪ Organize new information;

• Link new information to

existing knowledge; • Use techniques to guide and support

students' attention, encoding, and

retrieval.

• Provide students with "good

problems" that stimulate

exploration and discovery;

• Create group learning activities; • Model and guide the knowledge-

construction process.

Arranged by Gordon Vessels 2005

Perspective BehavioralInformation Processing Constructivist

Background

Early 20th century  B.F. Skinner – his ideas on Operant Conditioning largely contributed this perspective.   Developed as a reaction to the study of mental phenomena by psychoanalytic psychologists, gestalt psychologists, and others.

Mid 20th century

George Miller – provided two ideas that are fundamental to this perspective: 1. short-term memory can only hold 5-9 chunks of meaningful information; 2. The human mind functions like a computer – takes in information, processes it, stores and later locates it, and generates responses to it.Developed as a reaction to behaviorism.

Later 20th century

(Although ideas of constructivism have existed prior to the 20th century — Dewey, Piaget, Bruner, and Vygotsky)  Represents a collection of theories including - generative learning, discovery learning, and situated learning.Ideas of constructivism come from cognitive psychology, developmental psychology, and anthropology.

Definition

Learning occurs when new behaviors or changes are acquired as the result of an individual’s response to stimuli.

Learning is a change in knowledge stored in long-term memory schemas.

Learning is the process where individuals construct new ideas or concepts based on prior knowledge and/or experience.

Principles

The influence of the external environment contributes to the shaping of the individual's behavior.The environment presents an antecedent that prompts a behavior. Whether the behavior occurs again is dependent on the consequence that follows it.

Governed by internal process rather than by external circumstance (behaviorism).Process of selecting information (Attention), translating information (Encoding), and recalling that information when appropriate (Retrieval).

Individuals construct knowledge by working to solve realistic problems, usually in collaboration with others.Learning as a change in meaning constructed from experience.Individual interpretation of experience vs. objective representation (information processing perspective)

Applications for Instruction

1. State objectives and break them down into steps2. Provide hints or cues that guide students to desired behavior.3. Use consequences to reinforce the desired behavior.

1. Organize new information.2. Link new information to existing knowledge.3. Use techniques to guide and support students' Attention, Encoding, and Retrieval process.

1.  Pose "good" problems - realistically complex and personally meaningful.2. Create group learning activities.3.  Model and guide the knowledge construction process.

Arranged by Gordon Vessels 2005

Modeled after chart created byLeilani Carbonell (2004). Instructional development timeline, learning theory. Retrieved from http://www.my-ecoach.com/idtimeline/learningtheory.html Part of the My-eCoach program.

Primary Source: Anderson, L.W., & Krathwohl (Eds.). (2001). A Taxonomy for Learning,Teaching, and Assessing: A Revision of Bloom's Taxonomy of Educational Objectives. New York: Longman.

Knowledge Dimension

Cognitive Process Dimension

Remember Understand Apply Analyze Evaluate Create

Factual Knowledge

Conceptual Knowledge

Procedural Knowledge

Meta-Cognitive Knowledge

KNOWLEDGE

COMPREHENSION

APPLICATION

ANALYSIS

SYNTHESIS

EVALUATION

Benjamin Bloom’s Taxonomy (1956) and Krathwohl’s Revision (2001)

Created by Dr. Gordon Vessels 2005 ©

Parallel Distributed Processing: also referred to as Neural Networking or Connectionism

McClelland, J. L. and Rumelhart, D. E. (1988). Explorations in Parallel Distributed Processing: MIT Press

Components of this “computational” learning/memory theory: (a) processing units, (b) connections -- each unit can be connected to any other unit via a link which has a “weighting” or “strength” (c) the weighting can be either excitatory or inhibitory (d)

activation rules, (e) internal inputs (f) external inputs (g) unit processing output.

Information isn’t input into memory in a step-by-step manner: consolidated first in sensory memory, then short-term, and then long-term memory. Rather, information is distributed to all parts of the networked memory system at once.

Connections

Input Layer Output Layer

Hidden Layers Input Links to neuron

Output links from neuronNeuron

Neural (Memory) Network

Input links to neural

(memory) network

Output links from

neural (memory) network

Arranged by Gordon Vessels 2005

Gordon Vessels ©

Arranged by Gordon Vessels 2005

Youth use the skills learned

in parts of their lives

Youth use the skills learned

in parts of their lives

Youth Connect the discussion to the larger world

Youth Connect the discussion to the larger world

Youth do before being shown how

Youth relate the experience to the

learning objectives (life

skills and/or subject matter)

Youth relate the experience to the

learning objectives (life

skills and/or subject matter)

Youth describe results of the

experience and their reactions

Youth describe results of the

experience and their reactions

Do

Apply Reflect

1Experience

the activity:Perform it,

do it

2Share

results, reactions, and observations

publicly

5Apply

what was learned to a similar or different situation, practice

3Process

discussing, looking at the experience,

analyzing, reflecting

4Generalize

to connect the experience to real world examples

More Active More Reflective

More Concrete

More Abstract

The Experiential Learning Cycle After John Dewey

and David Kolb

Concrete Experience

Reflective Observation

Abstract GeneralizationActive

Experimentation

Coordinated Action

Joint Action

Shared Meaning

Public Reflection

More Active More Reflective

More Concrete

More Abstract

The Group Team Learning Cycle

Experiential Learning Theory: Rogers, Dewey,

Kolb

Arranged by Gordon Vessels 2005