learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values,...

20

Upload: erick-joseph

Post on 24-Dec-2015

217 views

Category:

Documents


1 download

TRANSCRIPT

Page 1: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different
Page 2: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

WHAT İS LEARNİNG? Learning is acquiring

new, or modifying and reinforcing existing knowlege, behaviors,  skills values, or preferences and may involve synthesizing different types of information.

Page 3: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

WHEN İS LEARNİNG MORE EFFECTİVE? Distributed Learning : Different

people learn in different ways over different periods of time.It is important to present information differently so that people can absorb it.

Incremental Learning: Learning is most effective when people can learn at their own pace.

Relevance:Learning is more likely when people can see the usefulness of the knowledge they are given.

Page 4: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different
Page 5: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different
Page 6: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

WHY SHOULD LEARNİNG BE FUN?

Page 7: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

Making learning fun not only helps getting students’ attention but also motivates and pleases them.

An unmotivated student will not be willing to learn.

Page 8: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

Fun activities are a very good way of making children, teenagers and adults learn better.

They help students to relax, breakdown the so called ‘emotional filter’ and focus in the classroom.

Page 9: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

LETS SEE THE POWER OF FUN Now we are going to watch a video.

It is from Sweden and proves that fun has a power to make people act!

Page 10: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

HOW CAN WE MAKE LEARNİNG FUN?There are many ways to make learning

fun: We can use a variety of learning materials

to compliment our studies. Hands-on activities Technology using in the class Educational games

Page 11: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

USİNG A VARİETY OF LEARNİNG MATERİALS TO COMPLİMENT OUR STUDİES. Apart from texts books, teachers can

count on innumerous sources for making their class fun: newspaper articles, audio texts, role play activities, films, music, crosswords, and quizzes.

A good way of engaging students and raise their interest in the topic being learned is to make the activities interactive. Ask your students for suggestions, talk to them, and see what they’d like to work on.

Page 12: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

EXAMPLES OF DİFFERENT MATERİALS

Page 13: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

HANDS-ON ACTİVİTİES

Giving the students challenges. Hands-on dynamic activities that require

critical thinking such as riddles,great tools that combine challenge and fun.

These activities can also be done in groups, therefore allowing more interaction between students, letting them learn through the process of listening and speaking or even trying to teach one another.

Page 14: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

HANDS ON ACTİVİTİES…

Page 15: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

USİNG SOME TECHNOLOGY TO HELP LEARNİNG

Digital photography, video recordings, and internet games and quizzes might provide practical learning experiences.

This one for example is a nice and fun one -Nickelback ‘Rockstar’ lyrics quiz

Page 16: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

USİNG TECHNOLOGY İN THE CLASS

Page 17: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

WE CAN USE SOCİAL MEDİA DURİNG OUR LESSONS.

Page 18: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

EDUCATİONAL GAMES

These games are specially designed to teach people about certain subjects,expand knowledge,reinforce development,assist them in learning them a skill as they play.

These games consist of card games,board games and video games etc.

Page 19: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different

BOARD GAMES

Page 20: Learning is acquiring new, or modifying and reinforcing existing knowlege, behaviors, skills values, or preferences and may involve synthesizing different