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SOUND

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Page 1: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

SOUND

Page 2: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Sound?

Continuous sequence of vibrations of air (Why no sound in space? Contrary to Star

Wars etc.) Abstraction of an audio wave:

Ear translates vibrations into sound The slightest air-pressure fluctuations will

move ear drum back and forth

Page 3: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Speakers

If you create a sound that vibrates 200 times/second

Send to a speaker, head phone… Speaker vibrates 200 times in/out in a second

Page 4: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Frequency

The number of vibrations (waves), usually per second

Measure: Hertz Example:

Assume 2 second interval Vibration of 1,000 times Cycles/second in Hz? i.e. how many vibrations in one second?

Page 5: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Cycles: Example of Two Hz

Assume 1 second

Page 6: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Hz?

What is the frequency in Hz?

Page 7: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Wave to Digital

Pulse Code Modulation… (DVDs outputs it)

Sample the wave at a specified rate (samples per second) Sample Rate

Determine the associated amplitude at each sample Sample value

Store the binary value of the amplitude (sample value)

Page 8: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Example

Assume one second, one Hz

Page 9: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Made up Sample Data: Assume

Sample Rate = 72 ( measure amplitude 72 times/second)

Sample Size: 4 bits (2^4 = 16 possible values)

So: Every 1/72 of a second, determine amplitude using 4 bits and save as binary

Page 10: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

PCM Example…

Sample Values: 7,9,11,12,13,14,14,15 etc.Binary nibbles: 0111, 1001, 1011,1100 etc.

Page 11: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Common Ranges

Humans Hearing: 20Hz to 20k Hz Dogs hearing: 40 Hz to 40k Hz Voice range 80 Hz to about 4 kHz ( 4,000

Hz)

Page 12: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Frequency and sampling

Nyquist’s theorem (revisited): For best pcm result

Sample at 2 x highest frequency What did we say was the highest

frequency of human hearing? So, what should be the sample rate? Actually we add 4,100 cycles…thanks to

Sony So final sample rate?

Page 13: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

CDs

Sample rate: 44,100/second Sample size: 16 bits

What is the highest possible sample value? Sample size for DVDs is usually 24 bits

And we have 5 channels, not two (L,C,R,S1, S2) Sample rate 96,000 Hz, not the 44,100 as for CD

Page 14: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Storage of 1 minute stereo music on a CD

Sample rate: 44,100 Hz Bit depth ( sample size) 16 bits/sample

Allows for 2^16 sample values Stereo : two channels

Page 15: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Total number of Samples (for 60 seconds)

60 seconds x 44,100 samples/second = 2,646,000 samples

Number of bits to store 2,646,000 samples x 16 bits/sample = 42,336,000 bits

That’s for one channel For two channels:

42,336,000 x 2 = 84,672,000 bits perminute

Page 16: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Size…continued

How many bytes? 84,672,000 bits/(8 bits/byte)= 10,584,000 bytes

Kilobytes (KB)? 10,584,000 bytes (1024 bytes/KB)= 10,336 KB

MB? 10,336/(1024 KB/MB) = 10 MB for 1 minute

Page 17: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Compression

Save space Are Lossless and lossy compression Some uncompressed audio formats:

WAV, FLAC ( Use wav as master, use mp3 for deployment )

Phone (iphone and Android) format is compressed, lossless (.m4a)

Lossy compressed: mp3 Eliminates sounds we supposedly can’t hear

or don’t want to hear

Page 18: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

More audio formats

aiff : non-compressed, pcm au: compressed, lossy, used by sun, unix,

java wma Windows Media Audio: lossy,

compressed

Page 19: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

PowerPoint support

Page 20: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Audio and the Web

Html 4 supported formats Used embed, object, plug-ins, etc. Very messy

Html 5: Wav Mp3 Ogg (vorbis … professional, compressed

format)

Page 21: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Web Streaming versus downloading (Video and Audio) Three ways to listen to sounds:

Download and play Stream Progressive download

Methods 2 and 3 above yield same results, different technologies

YouTube streams File usually saved in a Temp folder

iTunes uses progressive The video file is not stored on the viewer’s

computer – the data is played and then discarded by the media player. This lets you maintain more control over your content. Better choice

Page 22: Continuous sequence of vibrations of air  (Why no sound in space? Contrary to Star Wars etc.)  Abstraction of an audio wave:  Ear translates vibrations

Streaming

If you listen to a radio station online, you will stream the music, since you're listening live and couldn't download all the songs that they play.

Instead, your computer connects to the radio station and receives an ongoing audio feed, or stream, with the radio station's programming.

It begins to play when a sufficient amount is playable. While you listen, more audio is being streamed.

When you stream a file, you will get to listen to or watch it, but won't have the file on your computer to do things with later