chapter 7 design and implementation. notes from book there is a general flow but, there is a lot...
TRANSCRIPT
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S
Chapter 7 Design and
Implementation
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Notes from Book
There is a general flow But, there is a lot of back and forth
Use of modeling such as UML may be useful
Key topic is whether to build or buy
Object design can aid systems
Context is a starting place
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(Notes)
Early use-case don’t need high detail
Rough sequence Context Architeture Objects Design models Interfaces
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(Notes)
Object Identification Analyze natural lanugage descriptions – nouns, verbs Tangible entites – objects Scenarios
UML 13 models Primarily
Structural Dynamic
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(Notes)
Early stages – useful models Subsystems – classes Sequence State diagrams
Interface specification Between systems
Design Patterns
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Fast City Grocers
You work for FastCityGrocers.com, a new startup that plans to offer a new alternative to grocery shopping. It will offer the ability for shoppers to shop for groceries on-line and either stop by the store to pick them up or have them delivered to their home. Payment may be either on-line or in-person upon delivery. In addition, the system will have to manage drivers and delivery routes for grocery delivery. It will have to interface with existing systems such as those to manage inventory and reordering from suppliers.
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1. A Context Model
2. Activity Diagrams representing a. Process of an order from ordering to
pickup/delivery
3. Use cases
4. Sequence diagrams
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a. Processing of an order. Consider at a minimum web entry, bagging, personal pickup, home delivery, and payment.
5. A state diagram
6. Architecture Diagram
7. Class diagrams for the objects involved. Make sure that you include customer orders with multiple items, delivery information, suppliers, orders to suppliers
8. Class hierarchy.
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Fast City GrocersInitial Concept
Need Aging population Need Services
Trends Netflix replaces blockbuster Amazon competes with bookstores Barnes and Noble goes online
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General Ideas
Users Elderly Disabled Busy, working Younger, tech oriented
General Model Order online Pick up or deliver
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Possible Flow
High level (management) interview/discussion
First pass: Context, use cases, architecture Identify critical issues, feasibility Prioritization
Detailed (user) Interviews Identify user processes, data, issues, skill level
Refine Context, use cases, architecture Define stories
Key processes Activity, process, state diagrams Chapter 7 - Design and Implementation11
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(Flow)
Mock up User Interface
Validation With User
Models – where needed for clarity Activity diagrams Sequence diagrams State diagram
Class diagrams
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Context
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On LineOrdering, Processin
g, Delivery
Mapping/Routing
Credit Card
Processing
InventorySystem
Payroll System
SupplierOrdering
System(s)
Recipe System
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Context
Other systems
Not relationship with them
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Fast City GrocersUse Cases
Customer – ordering system Log on Selects from categories by price Selects from Sales Selects from Products Selects items from Recipes Review/edit order – quantities selects delivery Makes payment
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Use Case - Graphical
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(Use-Cases)
Customer- store clerk Picks up and pays at store
Customer – delivery person Gets delivery at home Make payment
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Use Cases
Scheduling System Generate bagging list Generate driving assignments Generate optimized routes Evaluate driver status
Scheduling System – payroll system Reports time to payroll
Bagger - scheduling system Accept bagging task Barcode to bagging list Marks order complete
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Use Cases
Delivery person – Scheduling system Accept assignment Mark goods on truck Marks order delivered
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Use CasesTextual - Detail
Actors Bagger Order system
Description Bagger takes order on mobile device, finds each item from list, barcodes
upon putting in cart, marks unavailable items, marks bagging complete. System updates inventory
Data Order number Order items, quantities, locations
Stimulus: User takes next bagging order from system
Response: Order marked as complete
Comments
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Use Case - Value
Good way to get a feel for overall project
Useful to outline all activities – even if you will use other software
Graphics useful for overall picture
Textual version add details
Good outline for review with client / management
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Initial ArchitectureBasic System
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Web Server
Customer
Database
BaggerDelivere
rStocker
Mobile Device
Mobile Device
Mobile Device
Mobile ApplicationsServer
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Initial ArchitectureWith External Systems
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Web Server
Customer
Database
Store Cleark Stocker
Mobile Device
Sched/Delivery/Mobile App Server
Routing System
Credit Card
Processor
Inventory System
Payroll Syste
m
Recipe Systems
Deliverer
Mobile Device
Bagger
Mobile Device
POS Terminal
POS Server
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Architecture Diagrams
Show entities (often as boxes, could be other), such as: Users Devices – computers, terminals, data collection, … Software components – Interfaces, subsystems Databases
Shows how they connect (often with arrows, perhaps by juxtaposition) Generally where information flows
May show containment (by nesting entities)
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Architecture Research
Credit card handling / Merchant accounts Route optimization systems Mapping/ route systems Shopping Carts
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ArchitecturePlatforms
Computer OS Languages DB software UI packages Mobile devices Scanners Networking Database
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State Diagram
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State Diagrams
Circles represent states (not processes) Labeled with state description Optionally labeled with action (at entry to state)
Arcs represent transition between states Transition is triggered by an event Arc is labeled with the trigger Optionally labeled with action (at transition)
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State Diagrams
Useful for event driven devices/systems Controls for a car, DVD player, calculator, etc
Could represent web site States relate to page Events relate to clicks that lead to a new state Not all pages can be reached from a given page
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State Diagramsand Activity Diagrams
Activity boxes represent processes not states as in state diagram
Lines represent transition to next process Transition is not triggered by an event as in state
diagram
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UML Activity Diagram
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UML Activity Diagram
Depicts a process
Author refers to it as both “UML Activity” diagram and “Process” diagram
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UML Activity Diagram
Notation Solid circle – beginning Solid circle surrounded by ring – end Rounded boxes – process steps Arrows – transition to next step Diamond – option of two paths Solid bar – Joining of two paths
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Decision
Decision diamond represents separation of processing path It does not represent simple entry of a choice.
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Activity vs State Diagram
Arrows in Activity diagram Represent transition when a process step completes NOT a transition due to an event
Rounded boxes Represent an activity – a process step NOT a state.
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Sequence Diagram
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Sequence Diagram
Actors and objects labeled across top
Dotted vertical line represents timeline
Boxes represent activity timeframe
Arrows indicate interaction between entities
Arrows flow down the page to indicate sesquence
Dotted arrow is a repsonse
Alternatives indicated by a box separated by a dashed line
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Sequence Diagram
Different from Flow chart
More to characterize flow of activity
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User Interface
Itemize list of screens Product areas Product selection Checkout list
Mocked up screens With hot links With sample Data
May be derived from other products (Cart)
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Elicitation Interviews
Based on screen mock ups
Go through a sample order
Go though a sample bagging
Go through a sample delivery
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Refinement
Especially after interviews
Generally some backtracking occurs throughout entire process
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Phased Development Plan
Not entirely Agile Some design, planning done ahead
Phases: Enough to have basic functionality Enough to show progess Enough to be deployable
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Class Diagrams
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Class Associations
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Class Hierarchy- Inheritance
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Class Diagrams
Can be combined
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Object Design
Other Systems May use objects supplied by vendor May have to create objects using vendor tools
May use communication protocol May use textual data transfer May use shared database
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Database design
Tables
Table relationships
Procedures
Triggers
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Task Assignment and Development
Distributed to developers
Source code check in system Code review at check in
Daily Builds
Developers to do initial testing
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Code Reuse
When starting new code, check for existing code that does the same
Sometimes patterns develop after development is well underway
Refactoring is necessary
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Configuration Management
Several systems exist – SCCS - Source Code Control System (older) RCS – Revision Control System Source Safe
Characteristics Master source code stored in central repository Source maintained for every intermediate version Checkout-Checkin control with locking Difference between two versions can be viewed
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Configuration Management
Scenarios Problem started occurring after Aug 1 – what code changed
then? Problem introduced by major change on July 2 - Need to
retrieve previous version and recode from there Two developers want to work on same piece of code which is
very large – merge process Checkin shows changes – opportunity for code walkthrough We are delivering version 3 which is not fully distributed to
users of earlier systems. We need to make a change to version 2.9, recompile and deliver it.
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Host-Target Deployment
Small organizations are tempted to have development done on production system
ALWAYS have separate development and deployment systems.
ALWAYS have a way to get back to a prior version
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Host- Target Development
Multi-tiered development Individual developer has full version on his/her
system with uncommitted changes Checked in changes are compiled for testing –
executable distributed to testing systems Beta version compiled and delivered to some
production environements Final version deployed elsewhere
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Licensing
Affects Operating Systems Databases Web servers Application objects GUI objects …
Open source May limit distribution May charge for distribution
Proprietary May charge for distribution May charge only for development machines
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