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July/August 2001 Volume XVI Issue 6 Spearpoint The Official Journal of the North American Society of Ancient and Medieval Wargamers

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July/August 2001Volume XVI Issue 6

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2 July/August 2001

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Volume XVI Issue 6July/August 2001

Table of ContentsFrom the Editor ..............Page 3

Fall-In 2001 Schedule ..............Page 4

Cold Wars 2002 Mini-Theme ..............Page 6

Election Notice ..............Page 6

Amazon Miniatures Review ..............Page 7

AW/MW “Heresey Rules!” ..............Page 8

Play Balance Musings ..............Page 9

Historicon 2001 Report ..............Page 10

Upcoming Events ..............Page 16

Regional Tournament Results ..............Page 18

Regional Representatives Report ..............Page 21

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3Volume XVI Issue 6

Spearpoint StaffEDITORDan Hazelwood300 Queen StreetAlexandria VA [email protected]. EDITORSScott HolderDarrell SmithADVERTISING MANAGERScott DicksonILLUSTRATORPaul Dobbins

NASAMW ELECTED OFFICERS

PRESIDENTScott McDonald11514 Turnbridge LaneReston VA, 20194(703) 464-5151 before 10am (EST.)

[email protected]

VICE PRESIDENTChristopher Damour348 Parkway Court EastMartinez, GA 30907(706) 855-1169

[email protected] ��������

LIFETIME VpsLarry EssickScott HolderKruse Smith

SECRETARYDarrell J. Smith2210 Lehne Ct.St. Louis, MO 63031-8547(314) [email protected]

TREASURERScott Dickson590 Woodend Dr, SEConcord, NC 28025(704) [email protected]

NASAMW OFFICIAL WEBSITEhttp://www.NASAMW.org

WEBMASTERSJeff Zorn

NASAMW: NASAMW exists to promote the hobby’sinterests of “miniatures” wargamers; that is people whorecreate historical (and many times ahistorical) battles ona table using painted metal figurines.

As the name implies, our membership is primarilyinterested in warfare from the dawn of recorded historyuntil the Age of Discovery (most of our rule sets endsomewhere between 1450-1500 AD). NASAMWthrough its national and regional officers tries toencourage individual participation, tournament play,historical research, and excellence in figure painting.

SPEARPOINT: The official newsletter of NASAMW,published bi-monthly, and sent to all members of theSociety.

MEMBERSHIP: Cost $24.00 per year, which includespostage. Money should be sent to the Treasure; ScottDickson.

ADVERTISING: For advertising rates, contact theAdvertising Manager; Scott Dickson.

Articles: Article submissions are welcome; please sendarticles to the Editor. Spearpoint reserve the right to editarticles according to the rules of standard English spellingand grammar, and as space allows.

Well my head has stoppedpounding after playing over a dozenancients games at Historicon. Re-member seeing me? I was that guyrolling the 1s.

Historicon was another smash-ing success. Ancients gaming was infull force. Even the Duke’sspectacle’s are using DBA rules. Thebusinesses that we buy our rules andminiatures from, came out in fullforce to support NASAMW games,and I would like to express thanks tothem for being NASAMWHistoricon Sponsors, in particular:

Brigade GamesCharmony HouseCastaway ArtsThe Colonial ConnectionEureka MiniaturesFalcon MiniaturesHistory in MiniatureThe London War RoomOld GloryOld Glory 15’sOn Military MattersThe QuartermasterRegal MiniaturesRLBPSSimtacTactical Conflict SystemsViking ForgeWargames

Also thanks for the green T-shirts from Wargames and the white/grey NICT T-shirts from Old Glory.And, the 3 gift certificates worth$175 from Old Glory 15’s. The also

From the Editor

helped send home lots of goodies withancient gamers. Or is that gamers ofancients and medieval?

For the next few Spearpoint’swe got some good stuff in the pipe-line. More historical articles andsome good DBA stuff as well. Pleasecontinue your submissions.

We are beginning our pilot pro-gram of shipping Spearpoint viae-mail. If you’d like to get Spearpointin an Adobe Acrobat 4.0 pdf format,please send me an e-mail. Warningwhen we include graphics the filetends to push above 1 MB, so folkswith accounts like Yahoo, may nothave a smooth time. My e-mail isdanh@targe tedcrea t ive .com.Note: you can only get Spearpointthis way if you are a member in goodstanding.

You’ll notice that we have twoarticles with people claiming to haveheretical ideas. What is it with us,where everyone feels they are heretic.It is like the movie Spartacus. I am aHeretic. No, I am a Heretic. No, Iam a Heretic and so is my wife.(Whoops, wrong movie) But are wethat harsh on our fellow gamers? Ordo we just assume that we are theoutcasts because all our friends andwives have that raised eyebrowwhenever we go off to play with toysoldiers?

— Your Heretical Editor

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4 July/August 2001

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�������������� ���November 9-11, Eisenhower ConventionCenter, Gettysburg PAGENERAL INFO

Note preregistration requirements for specific game systems butin most cases players can register for any event starting Friday morn-ing at the NASAMW table. Cost for events will be $5. Do NOTsend any monies to HMGS, simply pay at the NASAMW registra-tion table at the convention. Contacts are:

DBM: John Shirey, 18524 Owl Run Way Germantown MD20874 email: [email protected]

WARRIOR: Scott McDonald 6589 Zoysia Ct Alexandria VA22312 email: [email protected]

DBA: Dave Ray 14347 James Madison Parkway King GeorgeVA 22485 email: [email protected]

MEDIEVAL WARFARE: Terry Gore 890 Janes Rd., Roch-ester, NY 14612-2330 email: [email protected]

WARHAMMER ANCIENTS: Robert McCloskey 1418Taney Ave. Apt H-204 Frederick,Md, 21702 e-mail:[email protected]

Don Effinger 119 West 5th Street Deer Park, NY 11729 e-mail:[email protected]

25MM PLAYERS: Bring a 15mm army in addition to your25mm army in case too few players show up.

EVERYBODY: You need to be completely out of the All Starvenue by midnight. Since all games end at 11pm or earlier, that givesyou an hour to clean up and clear out. Make sure you move yourcars over to the All Star sometime during the day as the shuttles willstop running by 11pm.

DBMRules will be the latest version of

DBM. Terrain must be a reasonably ac-curate representation and each game musthave a ground cloth. Lists to come onlyfrom the 4 DBM army list books. Gameswill be scored using the BHGS system.

Mini (15mm & 25mm), 1 player,200 point lists, same list restrictions asin Warrior events. Table size is 4’x30"in 15mm, 4’x6' in 25mm. 4 rounds each2 hours in length. Command costs forgenerals are halved. Minima and maximain the lists are halved and rounded up.Only 1 sub-general if list allows for ally-generals, otherwise a second sub-generalis allowed as an “ethnic” ally if the origi-nal list allows for 3+ subs before halv-ing. Attacking and Defending forwarddeployment zones are reduced by 250pand 450p, respectively. Terrain min andmax dimensions are reduced by 1/3 androunded to the nearest 50p increment.

Open (15mm & 25mm), 1 player,400 point lists, same list restrictions asin 7ed events. Table size is 6x4. 3 roundseach 4 hours in length. There will be no“if needed” 4th round on Sunday; thewinner will be determined after 3 rounds.

DBARules will be 2.0. This will be a

four round open tournament in 15mmscored like our usual Sunday morninghistorical bracketed tournaments. Thebest score out of four rounds wins. His-torical pairings in the first round will bedone if possible, otherwise, this will be acompletely open format. The first roundstarts Saturday at 6:00pm but playersneed to show up at the playing area by5:45pm.

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5Volume XVI Issue 6

Regional Representatives Darrell Smith (314)[email protected]

#1 Canada (Ontario)Chris Goldsmith: [email protected]

#2 West Coast(California, Oregon, Washington)Bruce A. Meyer ��

11606 Hunter Lane NWGig Harbor, WA 98332tel: [email protected]

#3 Southwest(Texas, Oklahoma, Louisiana, Miss., Ark.) Harlan D. Garrett ��

2775 North Highway 360, Apt 726 Grand Prairie, TX 75050-7808 (817) 608-0727 (H)[email protected]

#4 Great Plains(Colorado, Utah, Kansas, Missouri, Nebraska)Jocob [email protected]

#5 Upper Midwest(Minnesota, Illinois, Wisconsin, Iowa)Jeff Hady12 N. Elm St. Mt. Prospect, Il [email protected]

#6 Mid-America(Indiana, Michigan, Kentucky)Rich [email protected]

#7 Ohio Valley (Ohio, West Virginia)Richard Hartley1200 Windcliff Ct., Grove City, OH 43123(614) [email protected] �������

#8 Turnpike (Pennsylvania, New Jersey, N. Y. City)Bob [email protected]

#9 Deep South(Tennessee, North Carolina, South Carolina,Georgia, Alabama, Florida)Tom [email protected]

#10 South (Virginia)Rob [email protected] Charing Ct. Sterling, VA 20164(703) 444-2264

#11 Capitol (Maryland, Delaware, District of Columbia)John [email protected]

#12 Central New York(New York -less NYC)Jeff [email protected] Pine Tree Rd. Ithaca, NY 14850607-273-3168

#13 New England (Connecticut, Massachusetts,New Hampshire, Rhode Island)Todd [email protected]

WARRIORRules will either be the July

playtest version or the publicationversion which, if available, will besold at Fall In. Lists can be ONLYold WRG/NASAMW revisions,Book of Hosts, or New WRG, as areany rule commentary, changes, newweapons, etc that appear in the Bookof Hosts and new WRG booklets.Terrain must be a reasonably accu-rate representation and each gamemust have a ground cloth.

Mini Open (15mm & 25mm):1200 pt lists, 2 versions of one listwhich is limited to a specific year,meaning you can’t have a “late” ver-sion and an “early” version of thesame list. Table size is 4x4 with 3terrain picks and 1 foot flank sectors.Game times are 3 hours per round.We will not run an “if needed “ 4thround on Sunday.

Open (15mm & 25mm), 1600pt lists, same list restrictions as inMini. Table size 6x4 in 15mm, 8x5in 25mm. Game times are 4 hoursper round. We will not run an “ifneeded” 4th round on Sunday.

MEDIEVAL/ANCIENTWARFARE

A two round tournament withoptional third round in both gamesusing 25mm for AW and 15mm forMW. AW run by author Terry Gore,MW run by Bob Eldridge. Armiesare 525 points from the appropriatearmy lists. All players MUST pre-register with Terry since space willbe limited.

WARHAMMERANCIENTS BATTLES

Rules: Warhammer AncientsBattles with clarifications, additionsby Johnson. Clarifications will beavailable upon request of the WABumpires. Details at: http://home.earthlink.net/~vinsal/

Open: (25mm) 2000 pt list,Table size: 6x4 or a bit larger.

Allowed Lists: WAB rules,AOA book, or Fall of the West orChariot Wars (use these books in-stead of AOA for Late Roman pe-riod or Biblical armies). You may nottake allies or mercenaries from otherarmy lists. A copy of your army’slist must be provided to your oppo-nent before play begins to clarify anyrules questions. Elephants are lim-ited to 2 per army.

Basing and Terrain: Single bas-ing or DBM style basing are bothallowed. Terrain comments fromother tourneys apply. Players mustprovide a game mat and 2 terrainpieces, hills and trees only.

FALL-IN 2001SCHEDULE OFEVENTSFriday

12:00pm: DBM & WARRIOR Mini

3:00pm: DBM Mini

4:00pm: WARRIOR Mini

6:00pm: DBM Mini

8:00pm: WARRIOR Mini

9:00pm: DBM Mini

Saturday

8:30am: WAB

9:00am: DBM & WARRIOR Open;AW & MW

12:30pm: WAB

2:00pm: DBM & WARRIOR Open;AW & MW

3:00pm: WAB

6:00pm: DBA

7:00pm: DBM & WARRIOR Open;AW & MW

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6 July/August 2001

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������!� "��#������By Jeff Zorn

Below is a revised version of our proposed CW 02 Mini-Theme.We’ve expanded the end date a couple centuries. We don’t see thatthis will be unbalancing as it does not add any killer armies, and theaddition of Mongols and Sung may encourage a few more folks tojoin in. I already have commitments from 8 players, so we’re well onour way to breaking last year’s mark of 10.

“Tangs” for the Memories: The Rise and Fall of T’ang China(covers ca. 410-960 AD).

It has an interesting mix of armies: some Cv + LH outfits, El-ephants, heavy infantry, Ax-based, and Koreans with fortifications;lots of Kn(X) armies. Ranges geographically from the steppes ofAsia, to the Himalayas, to the jungles of SE Asia to Japan.

I/49 Early Vietnamese

II/21 Ch’iang and Ti

II/38 Hsiung-nu or Juan-juan

II/46 Kushan

II/61 Hsian-pi, Khitan or Hsi

II/75 Paecke and Kaya Korean

II/76 Koguryo Korean

II/77 Silla Korean

II/79 Chinese Northern & Southern Dynasties

III/7 Pre-Samurai Japanese

III/8 Central Asian City States

III/9 Burmese

III/11Central Asian Turkish

III/15 Tibetan

III/20 Sui and Early T’ang Chinese

III/23 Khemer and Cham

III/31 Umayyad Arab

III/36 Nan-chao

III/39 Late Tang and Five Dynasties Chinese

III/42 Sat’o Turkish

III/44 Tribal Mongolian

III/55 Khitan-Liao

III/56 Koryo Dynasty Korean

III/59 Medieval Vietnamese

III/61 Sung Chinese (only in 960)

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��'�����%�%�)�If you live in the

Turnpike Region (PA,NJ, and NY’s Long Is-land and NYC), pleasesend me an email orsnail mail voting yea ornea on Ed Bernards. Hehas indicated a willing-ness to take on the role.Please respond to:[email protected] orwrite:

Bob Nedwich1536 Athens DriveAPT 5Whitehall, PA 18052

Please vote early andoften before Oct 30th2001

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7Volume XVI Issue 6

Amazon Miniatures Review: 25mmSea Peoples Cart & Early LibyansBy James C. Kasper

A few weeks before HistoriconI received my shipment from Ama-zon Miniatures of their new SeaPeoples Ox Carts and some EarlyLibyans. The carts were a specialtreat as I had posted a request forsomeone to manufacture them on theSociety of Ancients web page sug-gestion box back in October of 2000and then I finally got Paul Ashton ofAmazon a scanned photo back inMarch of this year. Within a few daysPaul had put together a prototype andposted it on his Web site. With theinterest shown there he went into pro-duction. Anyway, I have sincepainted up 2 of my 4 models and theyare just wonderful. The cart comeswith 2 oxen, the cart with wickersides, and a driver with two headvariations and a spear. I ordered mycarts with the Sea Peoples driver butit also comes with an Egyptian orLibyan driver version. The SeaPeoples driver wears an Egyptianstyle kilt and leather belt chest ar-mor. He comes as said with two headvariations one is with the Shardanahorned helmet with sun disc, the otheris a bald head. On the Shardana headI cut off the sun disc as only the Egyp-tian mercenaries would wear the disc.The other modification used was tomake a whip for the driver out of ashort piece of piano wire and a pieceof thread. The cast spear was put inmy spares box, but may never beused, as the shaft diameter is too bigand would give the figures that toss-ing a telephone pole look. The oxenare very nicely sculpted with onlyminimal flash around the legs andhorns and look very much like theones shown on the Egyptian monu-ment constructed by Ramesses III at

Medinet Habu. The cart itself hasfour wicker sides each cast separatelyand large solid wooden wheels. Thewhole kit was easy to assemble asthe parts fit together well, and paintedup very easily. In my opinion this kitis almost a perfect addition to anyBronze Age or early Iron Age army’scamp or camp fortifications and at£5.00 or about $7.20 U.S. per modela very good value.

Of the 16 Early Libyan received4 were from Amazons’ QT

Miniatures New Kingdom Egyptianline and the rest were from their newQT Miniatures Early Libyan line.The Libyan with spear NK 9 andLibyan with sword NK10 from theNew Kingdom Egyptian line are justabout as good as anything else on themarket. They mixed well with myFoundry figures and old Ral Parthasand with the exception of one slightlymiscast hand were just as good. Infact is some ways they were superiorin that they were more slender andcorrectly proportioned and the differ-ent head variations give the optionof a more irregular look with mini-mal poses. The spears supplied werecast and suffered from the same prob-lem already mentioned and were re-placed by wire javelins, while theswords provided were real nice. TheSwordsman is clad in the signaturephallic sheath and a cloak, while thejavelinman wears only the phallicsheath. Both have head variationsdecorated with a single feather. Imixed the weaponry to add variation,though this requires drilling out thejavelinman’s hand to accommodatethe sword. Actually, I had to drill thejavelinman’s hands out to put the jav-elins in as the hole had closed up on

the casting. This was about the onlyproblem with these guys and they arehighly recommended for anyonelooking to add to their Early Libyanhorde.

The other Early Libyans werefrom the “New” range which offers11 variations out of which I only or-dered figures with the sheath, but fiveof the versions are also available to-tally naked. “New” is kind of a mis-leading here in that the heads are newcastings but the bodies are really re-works of the basic nude body usedby QT for many of their figs like nudeGreek hoplites or Gauls. These fig-ures have a number of problems,firstly, some of the poses are wrongfor javelinmen, and would be bettersuited for axemen or spearmen. Sec-ondly, some of the castings were abit rough and pitted. Then the pro-portions on some seemed a bit off andI had a problem of matching some ofthe heads to bodies, in that you haveto be careful that you do not matchthe smaller heads with the stockierbodies or they will look funny. My

Review continued on page 15

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8 July/August 2001

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*+����,��&���-.by Terry Gore

An apt description, given to our rules by one of our visitors atHistoricon this July. Heretical because we strive to get back to thedays of tactical wargaming where armor, morale and weaponry arerelevent and where generalship is the prime decision maker for vic-tory. Heretical as well because of the departure from stylized, strate-gic or grand-tactical wargaming and an emphasis on hands-on decisionmaking, from deciding how to resupply your units with missiles toformulating an all important off board flank maneuver.

People often ask me about my ‘rules philosophy’. It’s basicallyvery simple. Provide an understandable wargame system that is

fun to play and rewards historical tactics. There are several differentstyles and types of wargames, each having their adherents and de-tractors. I have drawn from each of them.

First are the simple, silly and fun style games that rely on heavydoses of dice to decide victory, can be put on two sides of a sheet ofpaper and really don’t require a whole lot of energy, mental or other-wise. These often are referred to as ‘beer and pretzels’ games, quickto learn and play. Many wargamers like these types of games as theyare an easy way to get introduced to a new period of history and aregreat for demos and conventions. Wargamers by and large like tothrow dice. Large numbers of dice. These games often have dice bythe bucketful. Detractors often deride their lack of historical basis,the oversimplified mechanisms, heavily reliant on the six-sided die todetermine most situations, and the fact that they do not really involvethe players doing any research or study on their own to any greatdegree.

Next are the quasi-historical scenario type games, much morecomplex than the beer and pretzels games, and based around a par-ticular campaign or battle. This type of game can have all sorts ofhistorical precedence built into it. If you are writing rules specificallyfor the Plains Indian Wars, you can have every type of firearm, horse,Indian tribe, etc. with its’ own cross-referenced tables that will giveyou every nuance of battle and combat result. These are often verycomplete and complex, but cannot be played outside of the period forwhich they are written.

Then we have the tournament systems. These have to be writtenvery carefully with an eye over your shoulder for any loose threads

or open-ended rules that wary players will look for and exploit asthey find them. The tournament systems are the most complex.Wargamers want a mentally stimulating game that allows them tochallenge any and all opponents fighting with balanced army lists.Each potential problem has to be addressed and dealt with, some-times with layers of more rules to ‘explain’ the original one! Tourna-

ment rules also haveto have a very realand definite histori-cal feel, resultsmust reflect his-torical outcomesand to keep play-ers interested andgive everyone a chance at winning, theymust include balanced army lists. Indi-vidual player research may or may notbe encouraged because of this.

Ancient Warfare, Medieval Warfareand Renaissance Warfare have facets ofall three of these systems. We employnumbers of dice, not to decide the game,but to diminish the effect of a single dieroll on the game. We also use quick ref-erence sheets, two sided, with all the per-tinent information a player may need tocomplete his game. There is not muchmore similarity to the beer and pretzelstype of game except that they are a lot offun to play.

History wise, our rules resemble thecampaign rules, with the weaponry

and armor variations as well as manyperiod specifics unique to each historicalera. Each system is complete and standsalone but once you have learned to playone set of our rules you can then visitanother historical period and feel at homeas well.

Finally, we wrote our rules with thetournament gamer in mind as well. Thismeant years of playtesting, establishinga rules discussion group: http://groups.yahoo.com/group/GoreAMwarand providing feedback on a daily basison any rules questions. It also meant writ-ing hundreds of historically balancedarmy lists. Perry Gray has taken on thistask for AW/MW and Jeff Ball likewise

Continued on page 22

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9Volume XVI Issue 6

Thoughts While Flocking.Play balance: Heresy, or Merely Sacrilege

ers. So the good news is I get to take myPicts to a tournament and have an equalshot against Duke William or HaraldHardrada. The bad news is that this is justWRONG.

Look at it this way, suppose that in theplace of the NFL we had an Ancient

Warfare League, where actual armies tookto the field. ‘Today’s 1:00 Battles—Alexander Vs Caesar, Ramses VsSennacherib, Genghis Khan VsMontezuma and Xerxes Vs Pyrrhus,’ andthe actual armies, under their originalcommanders, had it out. Isn’t that whatwe are really trying to represent?Wouldn’t some armies be Super Bowlcontenders, and others long shots? Isn’t‘parity’ supposed to be dull?

The earlier WRG editions, culmi-nating in 7th, certainly focused on dem-onstrating why some armies workedbetter than others- why the Romans andMacedonians were simply improvementson the Hoplite system, etc. This was in-teresting, and educational, especially tothe starry eyed newcomer to the hobby.What WAS the genius of Philip andAlexander? Why WAS this army so muchmore formidable than the Hoplite systemit replaced? How WAS it able to crushthe vast Persian Empire, and beat the In-dians under extremely trying circum-stances? Why WAS this army so good?

And there was a real sense of ‘ Iwonder what the BEST armies of historywere?’ as the question underlying it all.However, this lead to having the ‘big four’as the only truly competitive armies at theNational Championship level, and a mot-ley lot they were, being Seleucids, LateRomans, Teutonic Knights, and the me-dieval Sicilian Empire of theHohenstaufen.

Yes lads, the Seleucids were theone common thread. In one nationalchampionship, 3 of the 4 finalists wereSeleucids. And Mr. Hood consoled hisopponent by remarking after the quarter-final game against the Seleucids histori-

cal nemesis, the Camillan Romans, ‘its’really very simple- any unit in my armycould simply walk over any unit in yours.’Which was simply true. One is temptedto paraphrase Commodus from ‘Gladia-tor’ - ‘I know my history may be a littlerusty- but didn’t we WIN at Magnesia?’And everywhere else. You could count thevictories of the Successors over the much-maligned Republican Romans on the toesof one foot. Even if you were a horse.

Where did these four armies comefrom? Mr. Barker, the rules author, wasconvinced that the late Roman army in thetime of Julian was at its peak as a fight-ing force, and that the earlier Romanslacked a sufficient mounted arm, and thepila was suspect against cavalry charges.Seleucids, with available scythed chari-ots, elephants, cataphracts, and elite pike(?!) had the options to tailor their armyagainst each opponent. The Sicilians werea powerful wedging Super Heavy Knightarmy, but there big gimmick was the vastvariety of Muslim allies available, so ifyou came up against an anti- knight army,like Classical Indians, the Sicilians couldbring a skirmish army instead. The Teutswere there because they probably be-longed there.

However, if the Big Four were, say,the Assyrians, Alexander, Caesar,

and the Teuts, then we would have some-thing. If you could be a Hannibal byknocking off Alex with yourCarthaginians, you would have achievedsomething of which to be proud. It wouldbe kind of like being in a league with theLakers, the Yankees, or the Jordan Bulls.But the target has to be a legitimate one.(Why do I choose Caesar of the Romans?No really compelling reason, it could beMarius or Trajan. Probably because of theease with which he dispatched the veryformidable Pompey the Great. It is virtu-ally impossible to recreate Pharsalus andgive Caesar a chance. Remember, thiswas the same Pompey who had gone upto Jerusalem, and announced, in essence,‘Yes yes, you’ve all done very well. How-

By [email protected]

One of my ‘guilty pleasures’ is tosit in on the ‘Warrior’ message board,having been like most of us, for manyyears a 7th ed. player. Granted I under-stand little of it, such as references to Rule36, item 2, case 6, subset 3 (this being anattempt to make 7th more accessible tothe common man...), however one recententry by NASAMW Everything Emeri-tus Scott Holder piqued my interest. Hestated that the first set of lists (on whichhe was kind enough to consult this writer-this little rant is not intended as in anyway derogatory to someone for whom Ihave the greatest respect) was almostdone- all he had to do was check the math,clarify some ‘color’ notes, and check forplay balance. And I thought PLAY BAL-ANCE? 7th ed.??? What’s the problem...is there a danger that some army I ownmight actually not stink the joint up?Which got me to thinking about the wholeconcept of Play Balance.

Put simply, if the set of AncientsRules you are using makes Goths com-petitive against Byzantines, or Picts com-petitive against Romans, or Sumerians orAztecs competitive against ANYBODY,(which, in all 3 cases, they quite demon-strably were not), is this a good thing?(And hey, nothing personal, I don’t evenOWN Aztecs...) You may recall that oneof the big selling points of DBM was thatit made many more armies competitive,so that in a tournament of 30 players yousee 25 different armies. Yes, this seemsat first blush to be undoubtedly a goodthing, but are we sacrificing a sense ofhistory? In essence, two opposing factorsare being balanced here. On the one hand,all sets of point values suggest ‘troops areassigned point values so that armies ofroughly equal fighting ability may com-pete’, or something to that effect. On theother hand, one of the primary goals ofAncients gaming is to recreate thestrengths and weaknesses of the variousarmies, and clearly some are slanted moretoward the ‘weaknesses’ column than oth-

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10 July/August 2001

+��%���$����

��$���%����'��%in a ton of players. But what amazed mewhat that the DBA League worked verywell and had 12-16 people (it was sorta aself-serve format) and that MidnightMadness was filled up with an additional8 people on the waiting list BEFORE theconvention officially opened at noon onThursday. And just prior to last year, weused to have trouble filling up the 32 slots.The Teen Tourney had 15 signups byFriday and I don’t know how many moreactually showed up. The Sunday PeriodDBA event pulled in 34 players in all fivebrackets from three countries (here,Canada, and the UK) and three of thebrackets were filled up by mid-Saturday.Again, we had a tidal wave of DBA play-ing enthusiasm at Historicon. The 15mmperiod events were played on 2’x2' feltterrain boards, and under the new rules,player’s brought their own terrain. Theseincluded Built Up Areas, and Chief Um-pire Bob had a trophy for the best terrainand best painted army. Dave May wonthe best painted army with his Ilkanidarmy. There were several other outstand-ing possibilities, including WayneHansen’s Spartans, Roy Hayes’ NewKingdom Egyptians and MarcusTregenza’s Ottomans. Dave Kujit wonthe best terrain trophy. His set up in-cluded a city made of Middle Eastern 1/300 buildings and Sculpey walls. Rich-ard Jeffrey Cook, who represented theSociety of Ancients, brought a cleverBUA for his Khmer army that included aseated Buddha.

Bob had also created a DBA groupand handed out medals and trophies! Hehonored a number of long-serving um-pires by making them a “Knight” of theDBA Group and each person received a

by Scott Holder, Doug Mudd, Bob Beattie, Mike McVeigh, DonEffinger, Joe Richer, Terry Gore, Rich Novak

Like last time, I’m incorporating all the various umpiresreports into one big article. If the focus appears to be on DBA, thatis because a) it is awfully popular, and b) the umpires write upstuff for it.

We returned to the Lampeter Room this year sans the FleaMarket. For everyone who missed Cold Wars, it was a pleasantsuprise. Good lighting, great (overly great at times) air conditioning,and more tables than we’ll need anytime soon. No problem theresince I also manage that room for HMGS and we were packing addi-tional games in there the entire weekend. We were packed but notuncomfortably so. I hope we can keep things the way they are for usand because it provides HMGS with lots of flexibility for games.The Flea Market wasn’t as ideal as we’d hoped and there was somepreliminary talk (very preliminary) of moving it back down with us.That would come at the expense of games so I’m hoping we simplyleave it where it is. I’ll keep everyone informed.

Things pretty much ran like last year in that we hosted tourna-ments in our “core” tourney games of DBM, DBA, Armati, Warrior,Warhammer Ancients Battles, and Medieval Warfare. Also, we spon-sored a ton of Hack demo games run by author Phil Viverito so thathelped increase our presence outside the traditional tournaments.

Like last year, we again cracked the 250 (probably around 260people) person barrier in tournaments. I’m guessing this still

makes up about 10% of the total convention paid attendance popula-tion so that’s good. Growth overall seemed higher this year but thenthat could be because of the flood of DBA games and gamers. Myusual inexact count is DBA at 80, DBM at 69 , Warrior at 38,Warhammer Ancients Battles at 36, Medieval Warfare at 20, andArmati at 12. As is usual every year, players doubled and tripled upon games and now we’re seeing a bit more cross-game play. Okay,there’s always been a lot of DBM-DBA cross play but now I’m see-ing some Warrior-Medieval Warfare cross play and DBM-WAB. I’destimate that at least half the DBM players doubled and tripled up onother DBM tourneys as well as DBA and of course 75% of the War-rior players triple up over the course of three days (daze). We’ve hadthree solid years of this and it seems to make players happy.

DBA amazes me. This year we had better coordination withthe “other” DBA events run by Chief Umpire Bob Beattie plus I hada dedicated DBA section in the Lampeter Room. Obviously we pulled

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11Volume XVI Issue 6

trophy made of a genuine square offoam terrain used in the DBA tour-naments we have used for almost tenyears, and signed by Sue Laflin andPhil Barker! I think I speak for all ofthe DBA players when I express myappreciation to Bob for his thought-fulness and enthusiasm for the game.

The tournament drew a total of34 players. The Bronze Era was wonby William Boardman (Hittite). Theother armies in this division wererunner up Sue Laflin’s Hittites, RoyHayes’ New Kingdom Egyptians,and Jeff Zorn’s NeoBabylonians. TheClassical Era was won by Jim Spen-cer (Classical Indian). Other armiesincluded Early Spartan (WayneHansen), Late Imperial Roman East–(Bennie Santucci), Palmyran (DaveKujit), Pyrrhic (Patrick McMillan),Early Imperial Roman (MikeStelzer), and Polybian Roman (TomPowell-Bullock). Joe Coniglio, Jrwon Dark Ages with the West Frank/Norman army on a tiebreak with 3other players- Matt Torres (EarlyFrankish), Warren Jackson (Viking)and Tom McMillan (Pict). The otherarmies were Welsh (Rob Burnham)and another Viking (John Adkins).Art Hayes’ Anglo Normans won theMedievals. The other armies wereWar of the Roses English (ChrisCroft; Titch White), Ottomans(Marcus Tregenza), Taureg (PhilBarker), Italian Condotta (DougMudd), Medieval French (KevinKelley; John Rowe) and MedievalGerman (Jon Baldwin). Rob Torres(Ghaznavid) won Asia/ Steppes.Other armies included Ihlkanid (DaveMay), Khmer (Richard JeffreyCook), Hsi Hsia (Dan Hazelwood),Yi Dynasty (Tony Zallnick), Indone-sian/Malay(Steve Donlon), and Cen-tral Asian Turk (Mike Garcia).

There was a strong showing in25mm this year in the wake of

the publication of the long-awaitedDBA version 2.0. 11 players signedup leaving only one player to be dra-gooned into play - Bill Connelly us-

ing a Polybian Roman army gra-ciously provided by Bob Beattie.Don Miller deserves special mentionfor his Hawaiins, the bimaran canoewas a nice touch. DBA 2.0 presentedfew problems for the players or theumpire. The new set-up and terrainrules did not overly delay the games- most were over well within the usualhour alloted to each round. BUAsdid present some interesting andsometimes frustrating problems. In-terestingly the 25mm DBA tourna-ment may lay claim to be the mostgender-balanced tournament atHistoricon this year with 2 femalesout of a total of 12 players - plus onesmall cheerleader (Catherine Tho-mas’ 6 month old daughter).

Armati attendance wasdisapointing and as I type,

we’re trying to work out somethingthat will make it easier to adminis-ter. We just burnt out another um-pire, not for rules but for theadministrative aspects of the veryopen ended Arena concept. I knowthe player base is there but I’m justnot sure why we’re pulling in so fewplayers as compared to two yearsago. I’m working with the Armatiplayers to see if we can work outsomething that provides lots of gamesfor those who want it and somescheduling and structure for otherswho would like to play in a one daytournament and not commit to amarathon gaming schedule. On theplus side, Medieval Warfare hit the20 player milestone which meanswe’ll need to start giving themSportsman awards and such. What’snice to see in Medieval Warfare aresome “old timers” who are back inthe fold not to mention the aforemen-tioned cross-play aspect of things.Warhammer was great in that itpulled in so many players ALL in25mm. It made up for the relativelylight 25mm attendance in DBM.

The Caliph Theme was popu-lar, we had 32 players in DBM and28 in Warrior (Armati also ran a

theme coordinated, loosely, with theCaliph but it’s structured differently).We split the DBM Theme players intoNICT and non-NICT brackets forthis year’s big experiment (see an-other article on this). As always,Umpire Rich Novak provided a slewof “theme special” awards for thosein the DBM bracket of the theme.Rich always comes up with these in-teresting “perspectives” on awardswhich add to the idea behind thetheme that it’s supposed to be a bitmore fun than the usual teeth grind-ing tournament experience. First, theSportsman was Scott Allen. TheWarlord (most elements killed by aCinC) was Kent Dowell. The HaremMaster (Best Camp) was BrianKennedy. The Ali Baba (most campslooted) was Vince Solfronk. TheAssasin (most enemy generals killed)was Joey Miller. The Dervish (mostimpetuous elements) was DannyWeitz. Rich also provided an awardcalled “The Eunuch” but the “win-ner” of that one didn’t seem to seethe humor involved in the award soit’s meaning and his name are notlisted here.

The Sportsman awardees weredone in all our “core” game systemsalthough we only awarded jerseys inDBM, Warrior, Armati, and WAB.Next time we’ll also have a jersey forthe MW crowd. Regardless,awardees of the “general overallsportsman in a game system” orwhatever we call it on any give dayare: DBM, Tom Ellsworth; Warrior,Josh Johnson; Warhammer, MikeGatewood; Medieval Warfare, PaulShnoder; Armati, Rick Parrish. Ithink I speak for all the umpires (andhopefully players) in saying that an-cient tournament gaming wouldn’t bewhere it is today if it weren’t forNASAMW’s continued emphasis onSportsman awards. I’ve noted thisbefore but I have better times in anintense tournament game than insome “open” game out in the otherconvention areas.

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12 July/August 2001

Big big big thanks to Scott Dickson, Bruce Meyer, and DarrellSmith for coordinating and setting up judging for an amazing slew of“esthetic” awards in almost each and every tournament bracket. Thesewere for armies and camps. The press-ganged a couple of otherpeople (I even think they had Phil and Sue perusing stuff) to help out.The result was that NASAMW was able to flood people with lots oflittle prizes. Also, some of the specific rules umpires, Bob Beattie,Don Effinger and Terry Gore, also beat the bushes for sponsors. Fi-nally, through the efforts of Bob, some of the DBA events were “joint”in that they were co-sponsored by the Courier Magazine.

So, sponsors for the weekend were:Age of Glory (Foundry)

Brigade Games, Harmony House

Brookhurst Hobbies

Castaway Arts

Colonial Connection

Eureka Miniatures

Falcon Miniatures

History in Miniature

London War Room

Old Glory

On Military Matters

The Quartermaster

Regal Miniatures

RLBPS

Simtac

Tactical Conflict Systems

Viking Forge

Wargames

Umpires were the “chiefs” for their respective rules sets, me inWarrior, John Shirey in DBM and Bob Beattie in DBA. Um-

pire for WAB was Don Effinger, Armati was Rob Robertson (withsome help from Liam Hall), and Medieval Warfare obviously TerryGore. As usual, Doug Mudd ran 25mm DBA and Mike McVeigh theSunday morning period “open” DBA events. Rich Novak umped theDBM Theme like he always does and Bob Nedwich and myself splitthose duties for the DBM Mini. I ran DBA Midnight Madness be-cause I like to start off the weekend sleep deprived.

The Theme for Historicon 02 will be the Bronze Age (and yes,it goes into the Iron Age but a tournament named “Armies and En-emies of the Ancient Near East” just doesn’t quite have the same zingto it). Go to my web site http://www.dauphinehotel.com/ancient.htmfor a listing of the armies. The Warrior armies will change with theimpending publication of Biblical Warrior so check back occasion-ally to see what changes.

TOURNAMENT RESULTSDBM 15mm NICTDuncan Richards, Makkan

DBM 15mm “Other” NICTBrian Kennedy, Hindu Indian & Nan Chao

DBM 25mm NICTTom Thomas, 100 Years War English

WARRIOR NICTDave Markowitz, 100 Years War English

DBA NICTDavid Kuijt

DBM OpenDon Kostello, Parthian

WARRIOR OpenBill Low, Ghaznavid

WAB SinglesPaul Georgian, Crusader

WAB DoublesMcClosky/Salvato, Indian

MW 25mmJevon Garrett, Medieval Indian

MW 15mmTony Marra, Early Normans

Armati ArenaChris Boland, East Late Roman & Saxon

DBM 15mm ThemeDuncan Richards, Christian Nubian

DBM 15mm NICT ThemeHarvey Harmon, Dynastic Bedouin

DBM 25mm ThemeJohn Shirey, Kwarishmian

WARRIOR 15mm ThemeRobert Turnball, Early Tang Chinese

WARRIOR 25mm ThemeMike Mallamaci, Nikephorian Byzantine

Armati ThemeChris Boland, E Late Roman

DBM 15mm MiniRichard Foster, Serbian

Warrior 15mm MiniDevin Low, Inca

Warrior 25mm MiniTodd Kaeser, Hellenistic Greek

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13Volume XVI Issue 6

DBA Midnight MadnessDavid Schlanger, French Ordan.

DBA 25mm OpenJeff Hady, Vikings

DBA TeenPatrick McMillen

DBA BiblicalWilliam Boardman, Hittite

DBA ClassicalJim Spencer, Classical Indian

DBA AsiaRob Torres, Ghaznavid

DBA Dark AgeJoe Coniglio, West Franks/Norman

DBA MedievalArt Hayes, Anglo-Norman

DBA Big BattlesMike Stelzer/Mark Pozniak,Early Imperial Roman

DBA DuplicateMike Stelzer

DBA LeagueVernon Jackson

Complete Results.Anyone with an asterisk after

their name qualifies for next year’srespective NICTs.

DBM NICT 25MM1. Tom Thomas WOTR 56*

2. Glen Boise HYW Eng 32.8*

3. Mike Kelley E Imp. Rom 32.35

4. Jim Kasper Ugaritic 30.4

5. Wayne Carter Dacian 28.45

6. Phil Roberts L Roman 25.3

7. Ken Winland E Byzantine 22.2

8. Carl Stefenelli Anglo-Norm 18.45

9. Ed Harding Pat. Roman 14.95

10. Jeff Fletcher Pyhrric 11.7

11. Mark Huml E Mac. Suc. 9.45

12. Larry Irons Poly. Roman 1.45

DBM NICT 15MM1. Duncan Richards Makkan 71.5*

2. Vince Solfronk Lydian 56.3*

3. Rich Novak Clas. Indian 46.5*

4. Brian Kennedy Nan Chao 40.5

5. Tony Zallnick E Russian 36.9*

6. Scott Allen Khitan Liao 36.1

7. Scott Dickson Uighur Turk 35.8

8. Al Applegate Sou. Dyn. 35.75

9. Phil Jarvio Skythian 34.1

10. Ethan Zorick P. Islam Arab 32.9511. George Wellington Jr

Poly. Roman 32.512. Harvey Harmon Arame/Hatra 31.85

13. Derek Hannan Cil. Armen. 30.9

14. Alan Patrick Dyn. Bedouin 29.2

15. Tom Ellsworth Kom. Byz. 29.15

16. Larry Essick Gurid 22.8

17. Jeff Zorn Neo-Bab. 22.5

18. Danny Weitz Feudal Eng. 18.85

19. Rich Hartley E Carth. 16.2

20. Joey Miller E Byzantine 14.6

21. Lee Cleveland Myc. Greek 12.4522. George Wellington Sr

Lydian 11.55

23. Richard Foster Serbian 9.6

24. Doug Anderson C. Asian C.S. 9.1

DBM OPEN1. Don Kostello Parthian 66.9*

2. Bruce Meyer Chin 62.2

3. Keith Gregoire Numidian 59.6*

4. Steve O’Brien Rom. Frank 49.2*

5. Steve Phallen Greaco-Bact. 40.65

6. Tom McMillen Pict 36.75

7. Brett Drake L Hungarian 36.3

8. JF Lozier Nike Byz. 35.1

9. Darrell Smith Navarrese 25.7

10. Toby Rice Seleucid 25.25

11. Kent Dowell L Imp. Rom 24.5

12. Phil Barker Taureg 21.5

13. Rich George Nike Byz. 20.95

14. David Guinn L Hungarian 19.6

15. Chris Craft War of Roses19.5

16. Dan Hazelwood Marian Rom 17.5

17. John Murphy N/S Chinese 13.8

18. Steve Turn Makkan 13.35

19. Joe DiCamillo L Hungarian 8.1

20. Martin Hubley E Imp. Rom 3

DBM MINI OPEN 15MM1. Richard Foster Serbian 39

(Scott Dickson played Richard’s 4th round

due to illness, a one time event)

2. Brian Kennedy Siamese 35*

3. Bruce Meyer Chin 35*

4. Rich Novak Clas. Indian 30*

5. John Murphy N/S Chinese 30*

6. Dan Hazelwood L Hungarian 29*

7. Kent Dowel L Roman 28

8. Brett Drake L Hungarian 28

9. Glen Boise E Crusader 26

10. Don Kostello Parthian 24

11. JF Lozier Nike Byz. 24

12. Larry Essick Gurid 24

13. Scott Allen Tamil 23

14. Tony Zallnick Yi Dynasty 21

15. Joey Miller Libyan 21

16. Mike Ohtonen Tupi 20

17. Jeff Ruszczyk E Poles 20

18. Scott Gray Med. Germ 19

19. Jeff Zorn N. Dyn. Chin. 19

20. Mark Pozniak Chin 19

21. Eric Rauscher Hussite 18

22. Vince Solfronk Lydian 16

23. Pat Pursley French Ord. 16

24. Tom Ellsworth Kom. Byz. 15

25. Steve Payne Safarid 15

26. Steve Turn Hawaiian 15

27. Lee Cleveland Myc. Greek 15

28. Danny Weitz Khmer 14

29. Jim McGavin Mongol Con. 12

30. David Guinn L Hungarian 1131. Bryant McGlaughlin

Italian Cond. 1132. Darrell Smith Navarrese 10

33. Toby Rice Anc. British 10

34. Fred Daniel E Imp.Rom 835. George Wellington Jr

E Imp. Rom 536. Martin Hubley E German 0

DBM THEME 15MM1. Duncan Richards Christ Nubian 30

2. Dave Ray Georgian 20*

3. Steve Turn Arab Indian 19

4. Glen Boise E. Crusader 19

5. Rob Cunningham Tang 19

6. Eric Landes Ham. of Mosul 15

7. Kent Dowell E Crusader 15

8. Pat Lewis Cilic. Arm. 11

9. Tod Creasey Ayyubid 10

10. Eric Lauterbach Christ Nubian 10

11. Dan Hazelwood Ghaznavid 10

12. Jim McGavin Mongol Con. 10

13. Mike Kelley Mongol Con. 2

14. David Guinn Nike Byz. 0

DBM NICT THEME1. Harvey Harmon Dyn. Bed. 70.9*

2. Joey Miller E Crusader 49.4*

3. Ethan Zorrick Christ Nubian 38.85

4. Brian Kennedy Hindu Indian 34

5. Lee Cleveland Tibetan 29.9

6. Phil Jarvio Konst. Byz. 25.85

7. Jeff Zorn Hindu Indian 25.5

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14 July/August 2001

8. Vince Solfronk L Crusader 24.95

9. Rich Hartley Khurasanian 24.45

10. Scott Dickson Uigher Turk 24.4

11. Tony Zallnick Konst. Byz. 21.45

12. Doug Anderson C. Asia Turk 16.95

13. Derek Hannan Cilic. Arm. 15.5

14. Tom Ellsworth Komn. Byz. 9.45

15. Larry Essick Gurid 3.9

16. Scott Allen Q. Khitan 1.45

DBM THEME 25MM(round robin event)1. John Shirey Kwarishmian

2. Danny Weitz Christian Nubian

3. Carl Stefenelli Cilician Armenian

4. Wayne Carter Hindu Indian

DBA NICT (Top 4)1. David Kuijt*

2. Mark Pozniak

3. David Schlanger

4. Steve Donlon

DBA Midnight Madness(Final 4)1. David Schlanger French Ord.*

2. Al Applegate S Dyn. Chinese*

3. Rich Wright Classical Indian4. Richard Jeffery-Cook

Khmer

DBA 25MM (Top 4)1. Jeff Hady Vikings*

2. Dave Ray Anglo-Norman

3. Sue Laflin Bernician Saxon

4. Catherine Thomas Medieval German

DBA BIG BATTLESDOUBLES (Top 2)1. Mike Stelzer/Mark Pozniak

E. Imp. Roman w/ Commagene ally*

2. David Schlanger/David Kuijt

Chracene with Arab w/Parthian ally

DBA DUPLICATE(Top 4)1. Mike Stelzer*

2. David Kuijt

3. Hank Drapalski

4. David Schlanger

DBA TEEN (Top 4)1. Patrick McMillen*

2. Joe Coniglio

3. Robbie Fischer

4. Vinnie Coniglio

DBA LEAGUE (Top 3)1. Vernon Jackson*

2. Bill Connely

3. Julie Stanoch

WARRIOR NICT1. Dave Markowitz HYW Eng. 36.7*

2. Derek Downs Khmer 35.7*

3. Todd Kaeser Hel. Greek 34.1

4. Dick Hurchanik Sult of Delhi 25.7

5. Eric Turner Yuan 24.6

6. Greg Hauser Sult of Delhi 23.3

7. Jon Cleaves Han 21.2

8. Mark Stone Serb 20.2

9. Robert Turnball ? 19.8

10. Tim Brown Pat. Roman 15.9

11. Charles Jackson Japanese 15.2

12. Tim Grimmett Han 14.9

13. Craig Scott Sas. Persian 12.6

14. Ed Berhard Ot. Turk 12.2

15. Sean Scott It. Condotta 11.2

16. Scott McDonald L Hungarian 9

WARRIOR OPEN1. Bill Low Ghaznavid 24.4*

2. Mike Byrne Ot. Turk 24.2

3. Chris Schulitz Teutonic Kts 19

4. Roj Marchand L Carth. 15.4

5. Josh Johnson Ilkhanid 13.4

6. Joel Caruso Seleucid 13

7. Don Woyke E Assyrian 12.1

8. Rich Kroupa Seleucid 5.9

WARRIOR MINI OPEN15MM1. Devin Low Inca 18.2*

2. Bill Low Pontic 16.5

3. Tim Grimmett Illyrian 12

4. Charles Jackson Catalan Co. 11.8

5. Greg Hauser ? 11.3

6. Josh Johnson Aztec 10.9

7. Dave Boor Japanese 10.5

8. Don Woyke ? 10.5

9. Ed Whittaker E Ach. Pers 9.3

10. Charles Randow Avar 3.4

WARRIOR MINI OPEN25MM1. Todd Kaeser Hel. Greek 31*

2. Dave Markowitz Scots Com. 30.8

3. Rich Kroupa Aztec 20.9

4. Derek Downs Khmer 18.4

5. Dick Hurchanik Sult of Delhi 13.6

6. Robert Turnball Han 13.6

7. Eric Turner Yuan 12.2

8. Ed Bernhard Teutonic Kn. 12

9. Craig Scott Sas. Persian 10.6

10. Kevin Santos Feudal Fr. 7

WARRIOR THEME15MM1. Robert Turnball Tang 25*

2. Charles Jackson Georgian 17.8*

3. Tim Grimmett Ayyubid 16.8

4. Ed Whittaker Tibetan 16.2

5. Kelly Wilkinson Arab Con. 15.6

6. Josh Johnson Ilkhanid 15

7. Don Woyke Ghaznavid 14.9

8. Mike Byrne Seljuq Turk 13.7

9. Devin Low Ghaznavid 11.2

10. Bill Low L Crusader 10.2

11. Tom Barkus Arab Emp. 6.8

12. Joel Caruso E Crusader 5.9

WARRIOR THEME25MM1. Mike Mallamaci Nike Byz. 24.5*

2. Derek Downs Tibetan 23.9

3. Dick Hurchanik Sult of Delhi 21.4*

4. Kevin Santos Kwar. 20.2

5. Tim Brown Rus 20

6. Greg Hauser Sult of Delhi 17.1

7. Rich Kroupa L Crusader 14.7

8. Craig Scott L Sassanid 14.1

9. Mike Kelley Ayyubid 13.9

10. Mark Stone Kom. Byz. 13.5

11. Dave Boor Ghaznavid 11.7

12. Eric Turner Mongol 11.7

13. Jevon Garrett Sult of Delhi 10.8

14. Mark Cribbs Arab Emp. 8.9

15. Sean Scott Rus 5.8

16. Jim Bisigani L Crusader 4.2

MEDIEVAL WARFARE25MM1. Jevon Garrett Medieval Indian

2. Richard Jarosz Polish

3. Alex Aimette Albigen. Crusader

4. Bruce Taylor Free Company

5. Dave Smith Patrician Roman

6. Jeff Ball E. Medieval Polish

7. Paul Dobbins Late Crusader

8. Terry Gore Welsh

9. Ken Porter War of Roses

10. Ken Brate Pre-Feudal Scot

11. Jim Bleed Arthurian British

12. Paul Schnoder Saxon

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15Volume XVI Issue 6

MEDIEVAL WARFARE15mm1. Tony Marra Early Norman

2. Steve DeLucas Teutonic Order

3. John Underwood Medieval Scot

4. Mitch Abrams Maurikian Byz.

5. Kelly Wilkinson Arab Conquest

6. Rob Robertson Sic. Hohenstaufen

7. Silvio Marra Feudal German

8. Kevin Boylan Scot-Isles/High.

WARHAMMERDOUBLES1. McClosky/Salvato

Indian

2. Georgian/Rose

Crusader & Norman

3. Wilson/Delaney

Hittite & New Kingdom Egypt

4. Hughes/Elliot

Chinese & Macedonian

5. McClure/Gatzwood

Byzantine & Viking

6. Langley/Cross-Price

Macedonian

WARHAMMERSINGLES(I don’t have last names, sorry)

1. Paul Georgian Crusader

2. Jeff J Alexandrian

3. Adam H Chinese

4. Fred R Alexandrian

5. Igor O Norman

6. Eddie W Hittite

7. David W Samurai

8. Don M Norman

9. Rob E Alexandrian

10. Michael R Alexandrian

11. Robert K Sumerian

12. Paul Dobbins New King. Egypt

13. Vince S Byzantine

14. Mark S Carthagenian

15. Don Effinger Mycenean

16. Danil F Nomad

17. Timothy S Republic Roman

18. Ray M Byzantine

19. Doug M Assyrian

biggest problem though was that theholes in the heads were too small forthe pins sticking out of the necks andit required quite a bit of whittling anddrilling to get things to fit. Once againI replaced the supplied spears withwire ones, and many figures still re-quired drilling out the hands to getthe spears in. Paul, did say that theywould correct the heads in future runsfor a better fit and after a bit of workthey did come together. In fact theypainted up acceptably and do addsome nice pose variations. I wouldhave to say if not for the excessiveprep time they would get a passinggrade, and since this has been prom-ised to be corrected I’ll give them one.Actually, they are rather cost effec-tive at 65p or about $0.94 each andtherefore warrant consideration forthis fact alone, especially when youmight need over 600 figures for anarmy. Best summed up by the state-ment “Not state of the art, but theywill work.” Still, a better recommen-dation would be to go with the NewKingdom Egyptian line figures and

just buy some packs of the new headvariations to add to your variety withhead options and then maybe a fewof the “new” guys mixed in.

It also must be stated that PaulAshton has been one of the finestguys I have ever had the pleasure todo business with. His service wasexcellent, but more importantly in allour correspondence he somehowmade me feel like I was his most im-portant customer. I have also neverseen anyone jump to action on a sug-gestion like he did on the Sea PeoplesOx cart. According to information onAmazon’s Web site he did the samefor another customer who ordered alarge amount of Early Libyans andthe new line of Early Libyans wascreated in order to provide additionalvariations. This kind of service to theAncient’s wargaming community iscommendable and appreciated.

You can check out some theseand other figures at Amazon Minia-tures Web site @www.amazonminiatures.com.

Amazon Miniature Review continued from page 7

20. Joe M Late Roman

21. Paul K Early Imp. Roman

22. Ken W Cataphract

23. Allen D Early Imp. Roman

24. Tom O Carthagenian

25. Tony M Persian

26. Angelo C Early Imp. Roman

27. Bruce B Early Imp. Roman

28. Jayson G Cataphract

29. Ben Pecson Warlord

30. Michael Gatewood Viking

31. Dennis F Viking

32. Eric W Assyrian

33. Daniel B Greeks

34. Cy Taylor Persian

35. Joe Walukonis Chinese

ARMATI ARENA (Top 5)1. Chris Boland

2. Dawn Hall

3. Brian Strangeman

4. Rick Parrish

5. Mike Douglas

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16 July/August 2001

Beautiful and Inexpensive Figure Painting byFERNANDO OF SRI LANKA

Six years of experience painting collector models and wargame figures.Very reasonable prices, even when you include the postage.

15MM WARGAMER QUALITY - (no or slight shading)$0.50 foot 0.80 cav

15MM COLLECTOR QUALITY - (with shading/detailing)$0.90 foot 1.60 cav

25MM COLLECTOR QUALITY - $1.50 foot 2.50 cav

see some recent samples athttp://www-personal.umich.edu/~beattie/pirates/fernando.html

Send questions and request for quotes to:[email protected]

�'$����#��)��%�Hattiesburg, MS DBM Tournament

September 22-23, 2001

The second tournament of the 2002 Gulf Coast Championshipwill be held SEPTEMBER 22-23, 2001 in Hattiesburg, Ms. at theHattiesburg Conference Center. Four rounds, three Saturday, oneSunday. Two 400AP lists (please transmit to Steve Payne [email protected] by the 15th, afterwards just one list permit-ted). Prizes for top 5 players, best army and sportsman. GCC Tour-nament Rules and WLD (with 10pt tie break system)Scoring. BHGSInterpretations.

Discounted rooms available at The Cabot Lodge in Hattiesburg.$57 per night including free continental breakfast and Happy Hour!Reservations at 601-264-1881 ask for the Special HUBCON roomrate. The Hotel and the Conference Center are located on Highway49 just South of I-59.

Sponsored by the GCC and HMGS Gulf South. (Admission feeunknown at this time). For further info write Steve [email protected] or call 601-795-8541.

MILLENNIUM 4Austin, TX Nov 16-18, 2001.

www.millenniumcon.com/index.htm

This November, The Sheraton Four Points Hotel in Austin, TXwill be the site for Millennium 4, a historical miniatures, board gam-ing, and fantasy miniatures convention to be held the weekend ofNovember 16-18, 2001.

Featured historical miniatures scheduled so far for this yearinclude the Texas State DBM Championships and a DBA Tourna-ment.

24th Annual NorbertGisclair MemorialAncients Tournament

October 12-14, 2001 in BatonRouge, Louisiana

In conjuction with the 24th AnnualNorbert Gisclair Memorial AncientsTournament. (Claiming the title of theoldest continuous ancients wargamingtournament in the Americas) the Inaugu-ral United States 15mm DBM OpenChampionship www.geocities.com/usdbmopen

2 OBs (same year/geographical lo-cation), 400pt Army Size, Books 1-4

Entry Fee - $30.00 ($5.00 discountfor HMGS, NASAMW, & BRSMGmembers) Venue: University ComfortInn, I-10 at Acadian Thruway. RoomRate - $55.00/night, Continental break-fast provided Reservations Phone: 225927-5790 or [email protected] (Please men-tion “DBM Championship)

Sponsored by the Baton Rouge So-ciety of Miniature Gamers. Supported byNASAMW and HMGS Gulf South.

Prizes awarded:

1st Place $200.00 Gift Certificate forminiatures & Trophy

2nd Place $150.00 Gift Certificate forminiatures & Trophy

3rd Place $100.00 Gift Certificate forminiatures & Trophy

4th Place $50.00 Gift Certificate forminiatures

5th Place $25.00 Gift Certificate forminiatures

Highest scoring non-placed Armyfrom Books 1, 2, 3, & 4 $25.00/ea. GiftCertificate for miniatures

Door Prize: 350pt paintedCarolingian Frank army (must be presentSunday at noon to win)

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17Volume XVI Issue 6

Team Championship to beawarded - Team consists of 3 com-petitors (team must field 3 differentarmies) Teams are identified only byteam name. Combined points of teammembers during individual play de-termines team standing. 6 rounds (2games Friday; 3 games Saturday; 1game Sunday). Rounds begin at noonCST on Friday; 8:00AM Saturday;8:00AM Sunday). Each round with3.5 hour time limit and a minimumof 12 bounds. All DBM V3.0 rulesin effect (OB to be used must beplaced on table before weather/ag-gression die roll). OBs must be sentto organizers by October 1, 2001.

■ Non-playing referee provided ■ No byes! (If there is an odd

number of players registered,one local player will drop)

■ Dice supplied for each com-petitor

■ Terrain and playing surfacemat supplied. (You may bringyour own!).

■ Snacks and soft drinks suppliedto competitors

■ Local players will providecomplimentary transportationto and from New Orleans &Baton Rouge Airports for thosewho request such service.

■ Gaming vendors will be on site. ■ Check out the website for all

rules and other information:www.geocities.com/usdbmopen

Contact the following organiz-ers for submitting OBs, registration,questions, or other assistance:

David Couvillon [email protected] (225) 231 2170 work(7-4:30 Central Standard Time) 1877Antonio Rd. Port Allen, Louisiana70767-5802

John [email protected]

Dave Kinchen [email protected] (225) 907-3131

Fort Worth Wars, 2001When: November 2,3,4

Where: La Quinta Conference Cen-ter, Arlington, TexasHwy 360 At SixFlags Over Texas. For reservationscall- 1-800-642-4239 or 1-800-453-7909. Doubles to 4 guests= 62.00Two room suites= 92.00 Here we goagain. The best gaming hall. Greatrooms. Super food. Bunches of toys.Huge auction. Neat games & Tour-naments. It is all here for the taking.Price: 12.00 for the day, 25.00 forthe weekend. Remember namebadges MUST be worn to enter orparticipate in the auction. POC is IanButtridge at [email protected] DBM events are in Johnson Sta-tion Salon

DBM TOURNAMENT #1

Theme-300pts.Books 3 & 4only. Round one Friday at 1:30pm.3x 3hr. rounds, 12 bounds minimum.1 list.

DBM TOURNAMENT #2

Open-400 pts.1st round Satur-day 8am. 4 hour rounds, minimum12 bounds. {2 lists- same time pe-riod/sublist}3 rounds on Sat. FinalSunday am. ***Two lists allowed ifpreregistered one week before theconvention.

Both Tournaments count for the2002 Gulf South Championship.

Wargamer’s Reunion2001:October 19 - 21Cobb Conference Center, 755 CobbPlace Blvd. Kennesaw, GA 30144Contact for more info: Tim Mullen770 416 751 ext 107

Advance the ColorsDBM Tournament at Advance

the Colors to be held at The HolidayInn in Springfield, Ohio. If there areany changes Jeff Fletcher will makeus aware of them.

Directions: Use exit 72 off ofI-70, go North to E. Leffel Lane, turnEast and you will see the Holiday Inn.

To start at 10:00 AM on the15th of September. 15mm, threerounds, two list from same time andgeographic area. We will be spon-sored by The Buckeye Soldier Shopof Grove City, Ohio.

Advance the ColorsDBA

There will be three DBA gamesat ATC this Sept. 14,15,16. The ATCDBA tournament Sat. 15th in themorning, BBDBA Tournament laterin the day and a Wide board tourna-ment as an experiment on Sundaymorning. If you need more informa-tion check out the HMGS GreatLakes webpage.

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18 July/August 2001

��#������ �&������%����&�%�Bayou Little WarsFirst Gulf Coast Tournament Result of 2001-2002

This past weekend, we held a 3 round, 400 pt., one OB tourna-ment at the Little Wars game shop in Baton Rouge. We had a goodturnout of 14 players. It was really good to see Tony Curtis and GaryBallard return to the tournament cycle as well as newer players MikeVernon, Henry Skaggs and Chris Swearingen.

The scoring system used was 3pts for a win, 1 for a draw and 0for a loss. Additionally, the 10-0 system was used for tie-breakers.Thanks to Shane Peterson for refereeing and running the tournament.Also a special thanks to Dave Kinchen who made himself availablein case of an odd number and assisting some of the newer players.The next tournament in the GCC will be Hubcon, September 22 &23 in Hattiesburg, MS. The results were as follows:

1. Boyd Petty Later Hungarian 7/25pts2. Tony Curtis Khitian Lao 7/24pts3. Chris Johnston Abyssinian 7/23pts4. John Jernigan Pictish 6/20pts5. Spike Monahan Later Hungarian 5/20pts6. Bill Sierichs Alexander Imp. 4/16pts7. Hilton McManus Later Imp. Roman 4/15pts8. Chris Swearingen Post Mongol Samurai 4/13pts9. Henry Skaggs Later Hoplite Greek 3/15pts10. John Chua Viking 3/11pts11. Ron Francis Camillan Roman 2/12pts12. Mike Vernon Post Mongol Samurai 1/6pts13. Gary Ballard Feudal English 1/5pts13. Steve Payne Siamese 1/5pts

River City Rumble VISan Antonio, TX. Warrior Tournament - 15mm

1. Chris Tebo 100 Years War English2. Patrick Byrnes** Yang Mongols3. David Beeson Carthogians4. Gilles Hudelot** Later5. Harlan Garrett Later Crusaders6. Greg Regets Later Crusaders7. Mike Gomez Early Imperial Romans8. Jacob Beeson* Later Crusaders9. Donald Coon Middle Imperial Romans10. Joe Pelfrey Alexander Macedonian11. Chris Bump Timurid

Best Painted Army Patrick Byrnes Yang Mongols

* 1st Ever Tournament; ** 2nd Ever Tournament

2001/2002 Gulf CoastChampionship Guidelines

For those interested, the followingis a list of guidelines and tournaments forthe 2001/2002 Gulf Coast Champion-ship. Hopefully we’ll see many of youthis year. Harvey Harmon was this pastyear’s winner. Harvey is the first twotime Gulf Coast Champion. Congratu-lations, Harvey! Boyd

Gulf Coast DBM ChampionshipGuidelines:

1. Large Tournaments. To be considereda large tournament, it must be a mini-mum of four (4) rounds and have aminimum of 16 players or 8 doublesteams. Points will be awarded forfirst through tenth place (10 for 1st,9 for 2nd, etc.) except for BayouWars, where points will be awardedfor first through fifteenth place (15for 1st, 14 for 2nd, etc.). For largeDoubles Tournaments, each playerwill receive the same amount ofpoints.

2. Small Tournaments. To be considereda small tournament, there must be aminimum of three (3) rounds andhave a minimum of 8 players or 4doubles teams. Points will beawarded for first through fifth place(5 for 1st, 4 for 2nd, etc.). For smallDoubles tournaments, each playerwill receive the same amount ofpoints (5 for each player on the 1stplace team, etc.).

3. If a scheduled large event does notmeet the parameters of a large tour-nament due to not meeting the mini-mum number of players, then it willbe considered a small tournament ifit had at least 8 players. If a tourna-ment does not have at least 8 play-ers, the event will not be consideredfor the HMGS Gulf South DBMChampionship.

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19Volume XVI Issue 6

4. Referee. Each tournament mustprovide at least one non-compet-ing referee. The referee may playto avoid byes but his score can-not be counted nor can he becounted as one of the requiredminimum number of players.

5. Commands. Each tournamentmust ensure that players’ com-mands are designated in someway to distinguish them fromeach other. This could be by theuse of colored dots, paintedmarks on stands or by some othermethod the tournament organizerchooses.

6. Specific tournament guidelinesor interpretations that will beused must be published beforethe tournament and be availableat the tournament.

7. Tournament results shall be for-warded for inclusion in the GulfCoast Championship totals assoon as possible showing therankings of players from 1st tolast.

8. A player’s five (5) best scoreswill be considered in determin-ing the Champion.

2001-2002 TournamentsEvent Date Size S/L

Little Wars-Baton Rouge, LA August 11, 2001 S

HubCon-Hattiesburg, MS September 22-23, 2001 L

Gisclair-Baton Rouge, LA October 12-14, 2001 L

Ft. Worth Wars-Ft.Worth, TX November 2-4, 2001 S/L

Millenium IV-Austin, TX November 16-18, 2001 L

Galatic Games-New Orleans, LA December 2, 2001 S

H.A.W.G.S.-Houston, TX January 25-27 2002 S/L

Fuzelier Muster-Hattiesburg, MS March 2002 S

Twistercon-Oklahoma City, OK March 2002 L

Birmingham, AL April 13-14, 2002 L

Nashcon-Nashville, TN May 25-27, 2002 S

Little Wars, Baton Rouge, LA May, 2002 S

Bayou Wars, New Orleans, LA June 7-9, 2002 S/L

This schedule is subject to change. If anyone would like to add or makechanges to this schedule, please contact me as soon as possible.

ever you are now a Roman province, solet’s have no more of your nonsense. Youare not dealing with some silly, effemi-nate Seleucids now. Rome is here.’)

DBM is, of course, far more egali-tarian. You can have horrible matchups,but there are few great armies, few ter-rible ones, and a large number of service-able ones. Seeing the variety of armies,all with a chance to win the event, is ter-rific. Is it historical? Or does this matter?

In closing, let’s consider one moreaspect of the question- games betweenwidely separated eras. This is, of course,always a question Ancients gamers haveto deal with - ‘How can you say you don’tplay fantasy when you play Ramsesagainst Genghis Khan?’, and its a ques-tion that should not trouble us. True, theEgyptians never fought the Vikings, but

they fought the Sea Peoples, who pre-sented virtually identical tactical prob-lems. And the question of how Alexanderwould have done at Hastings, on eitherside, is a fair and interesting one, with thelikely answer ‘very well’.

However, this aspect of our hobbybrings about another problem with

play balance. How do we compare thePictish chariot with the Egyptian? InEgyptian times this was the most formi-dable troop type available, and should begreatly respected. In Pictish times, againstthe Romans or the Saxons, chariots werean anachronistic, poor troop type. 7th,seeking historical accuracy and letting thechips fall, reminds us that once peoplestarted to ride horses, at least in the areasof civilization, the light chariot rattled offinto the sunset damn fast. A firefight be-tween Huns and Egyptians (and currentfeeling seems to be charioteers had to stopto shoot), would have been a slaughter.So, in 7th, light chariots are simply bad,with a factor of 2 to the light cavalry’s 5,and Egyptians do not fight out of period.

In DBM, however, Pictish chariotsare a very respectable ordinary cavalry,being given the same rating that light

chariots had 1500 years previously, whenthey were good. This certainly makesmore armies competitive, and allows thechariot Biblical armies a wide range ofopponents, but only by giving Picts, Brit-ons and such capabilities which they didnot, in fact, have.

My personal opinion is that thereshould be a happy medium. If an armywas a particularly effective fighting force,I think a realistic set of rules should dem-onstrate why this was so. And, in a caselike Carthage, if an army was far moresuccessful than it’s composition wouldlead us to expect, (or, in the case of theIndians, strikingly less so), then the rulesshould show this as a testament to extraor-dinary generalship. There should be agradual gradation from the Normans andMongols, through the Carthaginians andPersians, to the more challenging histori-cal ‘whipping boys’ of history like theCanaanites.

But I would be very curious to hearhow others feel. Is the general feeling that‘the game’s the thing’ and as long as asystem generates good games questionsof an army’s historical effectiveness areunimportant?

Playbalance from page 9

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20 July/August 2001

NAVIGATOR 25mmCARTHAGINIANS:C01 Hannibal (mtd) $1.75C02 General on horsebackC03 Poeni CavalryC04 Poeni InfantryC05 Libyan in cuirass w/spear, advanceC06 Libyan in cuirass w/spear, standingC07 Libyan in mail w/spear, thrustingC08 Libyan in mail w/spear, standingC09 Spanish CaetratiC10 Libyan javelinman, throwingC11 Samnite/Italian, advancingC12 Italian auxilia, throwing spearC13 Foot OfficerC14 Moorish ArcherC15 Spearman in cuirass, thrustingC16 Spearman in cuirass, throwingC17 Elephant w/tower, w/o crew $14.95C18 Bolt Thrower $4.95C19 Man loading (bolt thrower)C20 Man pointing (bolt thrower)C21 Spanish Scutarii, advancingC22 Balearic slingerC23 Spanish heavy cavalrymanC24 Numidian heavy cavalrymanREPUBLICAN ROMANS:R01 Scipio (mtd.) $1.75R02 General on horsebackR03 Roman/Italian heavy horsemanR04 Italian light horsemanR05 MusicianR06 Hastati/Principes, standingR07 Hastati/Principes, throwingR08 Hastati/Principes, advancingR09 Hastati/Principes, at the readyR10 Triarii, standingR11 Triarii, advancingR12 Triarii, kneeling to receiveR13 Velite, runningR14 Velite in wolfskin, throwingR15 Velite in wolfskin head, throwingR16 Italian allied inf., standingR17 Cretan archerR18 Slave Legion, advancingR19 Infantry OfficerR20 Standard BearerCELTS:CE01 Noble, chargingCE02 Noble holding severed headsCE03 Noble, winged helmetCE04 Standard BearerCE05 Musician w/trumpetCE06 Mailed Warrior, running

(reverse “jockey-cap” helmet)CE07 Mailed Warrior, running (horse-tailed helmet)CE08 Mailed Warrior, throwing

(reverse “jockey-cap” helmet)CE09 Mailed Warrior, throwing (“high” helmet)CE10 Mailed Warrior, standing (“port” helmet)CE11 Mailed Warrior, standing (“bird” helmet)CE12 Bare-chested warrior, chargingCE13 Bare-chested warrior, runningCE14 Bare-chested warrior, standingCE15 Warrior in tunic, throwingCE16 Warrior in tunic & helmet, advancingCE17 Warrior in tunic, arm raisedCE18 Naked warrior, chargingCE19 Naked warrior, runningCE20 Naked warrior, standing

CE21 SlingerCE22 BowmanCE23 Mounted NobleCE24 Mailed CavalryCE25 Unarmoured CavalryCE26 Mounted StandardCE27 Mounted TrumpeterCE28 Pair of severed heads .50CE29 Armoured Cavalryman, bare-headedCE30 Unarmoured Cavalryman in tunicCE31 Unarmoured Cavalryman, bare-chestedCE32 Boar/Cock standardsSUCCESSORS:AS01 Mounted General $1.75AS02 Companion Cavalryman w/variable

position armAS03 Agema Cavalryman w/variable position

armAS04 Line Cavalryman w/variable position armAS05 Cataphract, straight armAS06 Cataphract, variable armAS07 Seleucid light cavalryAS08 Greek heavy cavalryAS09 Tarantine light horsemanAS10 Scythian light cavalrymanAS11 Mounted Arab w/bowAS12 Mounted Arab w/javelinAS13 Bedoouin Camelman $3.40AS14 Antigonid heavy cavalryAS15 Thracian heavy cavalryAS16 Foot OfficerAS17 Standard BearerAS18 Argyraspid, pike forwardAS19 Argryaspid, pike uprightAS20 Eastern/Seleucid, pike forwardAS21 Eastern/Seleucid, pike uprightAS22 Antigonid Macedonian, pike forwardAS23 Antigonid Macedonian, pike uprightAS24 Cretan ArcherAS25 Asiatic ArcherAS26 Arab Archer, standingAS27 Arab SlingerAS28 Asiatic archer, firingAS29 Levy, standingAS30 Levy, advancingAS31 Cappadocian footAS32 Thracian footAS33 Thureophoros, advancingAS34 Argyraspid, Roman-styleAS35 Elephant escort infantryAS36 Armoured Elephant & Tower $14.95AS37 Spearman, thrusting (use in elephant tower)AS38 Spearman, attacking (use in elephant tower)AS39 Armoured Bowman (ise in elephant tower)AS40 Scythed chariot w/driver & horses (4)

$14.95AS41 Bolt Thrower $4.95AS42 Man aiming (bolt thrower)AS43 Man loading (bolt thrower)AS44 Musician (horn)PARTHIANS:P01 Mtd. General in lionskin cloak $1.75P02 Horse Archer, arm raisedP03 Horse Archer, firingP04 Horse Archer, bow on chestP05 Horse Archer, firingP06 Horse Archer in hat, firingP07 Horse Archer in hat, bow on chestP08 Cataphract w/kontos, thrusting

P09 Cataphract w/kontos,thrusting

P10 Cataphract, kontos uprightP11 Cataphract, kontos leveledP12 Cataphract in cloak, kontos

uprightP13 Cataphract in cloak,

kontos uprightP14 Cataphract in cloak, kontos

leveledP15 Dailami/mtn. tribesman,

throwing spearP16 Dailami/mtn. tribesman,

charging w/spearP17 Elymias bowman, firingP18 Windsock standard/Sun

standardSAMNITES:SM01 Marcus Fannius, mtd.

$1.75SM02 Marcus Fannius, afootSM03 Standard BearerSM04 Heavy Cavalry in cloak

thowing spearSM05 Heavy Cavalry in cuirassSM06 Foot trumpeter, swordSM07 Heavy Foot in cuirass, at

the ready, spear & shieldSM08 Heavy Foot in cuirass,

advancing, spear & shieldSM09 Heavy Foot in cuirass, w/o

helmet, standing, spear &shield

SM10 Heavy Foot in squarecuirass, running, spear &shield

SM11 Heavy Foot in cuirass,leaning forward, spear &shield

SM12 Unarmoured Foot(officer?) encouraging

SM13 Unarmoured Foot,throwing spear & shield

SM14 Unarmoured Foot, running,spear & shield

SM15 Campanian Hoplite,running, spear & shield

SM16 Heavy Foot, round cuirass,thrusting spear

SM17 Heavy Foot, round cuirass,at the ready

SM18 Heavy Foot, squarecuirass, throwing spear

SM19 Heavy Foot, cuirass,charging, spear & shield

CRASSUS’S ROMANS:(available in late May)RP01 Crassus, Mtd. $1.75RP02 General on foorRP03 Foot OfficerRP04 Mtd. General $1.75RP05 CavalrymanRP06 Cavalryman, throwingRP07 Legionary, thrusting w/

swordRP08 Legionary, thrusting w/

pilumRP09 Legionary, standing w/

sword

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21Volume XVI Issue 6

RP10 Legionary, standing w/pilumRP11 Legionary, sword raisedRP12 Legionary, throwing pilumRP13 Legionary, pointing swordRP14 Legionary, pilum at the readyGREEK MERCENARIES:(available in late May)G01 Foot GeneralG02 Hoplite, Attic helmetG03 Hoplite, Attic Helmet, spear raisedG04 Hoplite, bare-headed, throwing spearG05 Hoplite, Etruscan-Corinthian helmet,

metal corselet, arm raisedG06 Hoplite, unarmoured, advancingG07 Mercenary Peltast, standingG08 Mercenary Peltast, throwingG09 Mercenary Peltast, at the readyG10 Light JavelinmanG11 SlingerG12 Heavy CavalrymanG13 Light Cavalryman

PRICING:Both foot figures and riders are 1.25each unless otherwise marked.

Mounted & Foot Generals orCharacter Personalities are 1.75 each

Appropriate horses are supplied withRiders and cost $1.50 each (inaddition to the rider). Riders are notsupplied separately or w/o horses!

Minimum U.S. Customer Order is$20.00. Please add 10% for packingand postage.

Orders will generally be dispatchedWithin 10 business days of receiptof payment. We prefer not to sub-stitute figures, but will back-order.

To view NAVIGATOR 25mm figuresPlease check out their U.K. website.

Make checks or money ordersPayable to:David A. Clayton

And mail to:David A. Clayton(Historical Collectibles

Associates)P.O. Box 574Kennesaw, GA 30144U.S.A.

Please note that at this time we donot yet accept payment by creditcard, but are looking into this optionfor the future.

Representatives’s ReportI am hoping to make phone,

mail, or e-mail contact with everymember of the region before the endof 2002. Ideally, I would like to havea person volunteer to sponsor eachof the ancient/medieval gaming sys-tems currently in use. The idea wouldbe for this person to promote the playof that system, host — with the helpof the region — at least one tourna-ment a year using that system, andact as our rep to the rules committeefor that system. As of now, I do notfeel we have done enough for themembers I know are playing theseother systems. I hope to be able toimprove on this in 2002.

The sense of the region, at leastas I perceive it, is that the most im-portant tournaments NASAMWholds are the theme tournaments,because of their limited, historically-related groups of allowed army lists.Championships, national rankings,etc. are less important. I have notreceived any complaints about theway NASAMW is doing things.

Region 12Yearly Report:“The Upstate Update”

It was a busy year in UpstateNew York.

Back in the fall my local group(FLAG: Finger Lage Area Gamers,in the Syracuse area) did a “Con-densed Scale” DBR round-robintournament. Each participant playedthree games against three differentopponents, using a different armyeach time. We used DBR armies from

Region #10 South(Virginia)

By Rob Cunnigham

It pleases me to report that theregion has continued the high levelof activity it had when I replacedAlan Spencer as rep in late 1999. Wehave thirty or so members, most ofwhom live in northern Virginia, theWashington, DC metro area. DBMand DBA are the primary focus ofour activity as they seem to be themost popular. We host weekly gam-ing nights at two different gamestores in the metro Washington, D.C.area: one on Wednesday nights andthe other on Friday nights. These areusually well attended by both peoplelooking for a pick-up game and thosewho have pre-arranged something.We’ve run only one DBM and oneDBA NICT qualifying tournamentduring my tenure, but I am initiatinga policy of three such tournamentsper year, starting this October, to beheld in fall, winter, and spring. Ourpolicy for these will be that you mustbe or become a NASAMW memberto participate — in order to keep upand expand overall membership. Weran a very successful alternative totournaments in 2000 — which wecall a league — and will probablydo so again. Spearpoint (March/April 2001) contains a description ofhow this works.

We held an election in June ofthis year, in which I ran unop-

posed and was re-affirmed as repby a count of 18-0. I guess the mem-bership figures that if I’m dumbenough to want the job that I amwelcome to it!

Continued on page 22

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22 July/August 2001

the Great Italian War period; all from about 1500AD. Armies usedincluded: Swiss, French, Neapolitan, Papal, Spanish, and Venetian.Tony Zallnick squeaked out the best player record. Overall the Swissarmy had the best record, even though it was used by three differentplayers. It was great to see the Swiss being the formidable adversar-ies they were in real life

In early May we put on Siege of Syracuse III. This year we dida DBA festival of quasi historical battles using matched pairs of ac-tual historical opponents (e.g. Mongols vs. Sung Chinese). Playerswere rotated among opponents and tables so no one played the sameperson or battle more than once. Losers of the previous round alwayswere allowed to pick their next table and army. We had six playersinvolved and everyone had a great time. John Petrella won a DBAarmy of his choice, Medieval French, courtesy of Wargames andNASAMW.

In late June Steve O’Brien (from Canada) and I organized CrossBorder Challenge I. The cream of the crop of DBM players fromupstate NY and Ontario were pitted against each other with nothingon the line save national pride. Three players represented each coun-try. First we played two 200 AP games, then a massive 500 AP Triplesgame. The US team squeaked by with a 4 to 3 margin in victories.We intend to try to make this an annual event, with the venue alter-nating between countries.

Of course many of us went to the big cons down in PA, most toall three. We had people playing in DBM, Warrior, DBA, Armati,and DBR. Yes our tastes are diverse! Tony Zallnick and I organizeda 200 AP mini theme at Cold Wars: From the Rise of Assyria to theRise of Persia (745- 539 B.C.) that drew a respectable 10 players.Next year we are thinking of running a mini theme based on the riseand Fall of the T’ang.

In April a group at West Point held their own 15mm DBM eventcalled Point Con. The prize was a PAINTED 15mm LIR 400 AP

army. Now that’s some prize!

Jevon Garrett reports that a Warrior competition including sixplayers was held at Greg Hauser’s home in Rochester. I hope thiswill become a yearly event with rotating venues so we can start refer-ring to it as the Road Warrior Tournament.

Besides running Medieval War-fare and Ancient Warfare tournamentsand events at the PA cons, Terry Goreran a MW demo at Millenium Hob-bies in Rochester on May 20, Sunday,the Battle of Nothallerton, 1138 AD.

There’s a MW/AW discussiongroup at http://group.yahoo.com/groups/GoreAMwar. Otherwise, hehas a small group who meets at hishouse every second Saturday to playeither MW or AW. Anyone in the area

interested in attending a game, pleaseemail him at [email protected]

Paralleling Terry’s work is that ofPhil Veverito, author of the “Hack” se-ries (Classical Hack, Knight Hack, HolyHack), and his compatriots (Ed Backer,Tim Bennett, Norbert Brunhuber, Rich-ard Kohlbacher). Their web site at : http://www.jtzone.net/HackWeb/classical/ hasrecently been updated. Scenario booksbased on Macedonia and Greece are inthe works as are a second edition of theClassical Hack rules, and a set of fastplay rules. At Historicon they will be run-ning scenario battles based on Alexan-dria the Final Conflict (the harbor battle),Veneti (a new hill fort scenario with Cae-sar), and Megiddo. Phil will also do arepeat of his award winning Siege of Tyrescenario. If you haven’t seen his modelof Tyre, believe me, you will be im-pressed! Next year he will be off to Italyto run this scenario in Rome.

Upstate Update continued from page 21

for RW. This has required hundreds ofhours of research and further playtesting,but we had to make the rules work forthe discriminating tournament wargamer.In my opinion, wehave succeeded.

So, my rulesphilosophy wouldhave to be summedup by saying thatour rules are fun,playable, read-able, accurate andwill give you a good, mentallystimulating wargame. After six years andhundreds of games, several tournamentsand attention to player concerns, we havenow cracked the level where our rules areaccepted into the pantheon of the majortournament rules sets and NASAMWsponsorship. Thanks to our supportersand I look forward to hearing from anyand all new players who decide to giveour heretical rules a try.

(Editor — Terry, we “never” consideredyou a heretic, now hold still while Itighten these thumb screws and apply thehot irons.)

Heresey cont’d from page 8

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23Volume XVI Issue 6

Old Glory is giving gift certificates to the top three finishers in ANYNASAMW tournament with ALL (i.e. no figs from any othermanufacturers) Old Glory 15mm armies. Certificates will be inamounts of $100, $75 and $50. No need to win, just be among the 3the highest finishes among of all players with all OG 15mm armies.Make sure when you check in and register for the NASAMW eventthat you signify they have an ALL OG 15mm army.

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24 July/August 2001

The Society of Ancients 2001Whether you are a newcomer to the Ancients and Medieval periods or a veteran of many

campaigns, membership of The Society of Ancients will appeal to you. Founded in 1965 andstill going strong with over 1600 members in thirty countries, The Society of Ancients is theleading international organization for Ancient and Medieval Wargaming. SLINGSHOT isavailable exclusively to current members as part of the Society’s calendar year subscription.Six issues containing 300 pages of historical and wargaming articles covering every rulesetincluding DBM, DBA, Warhammer Ancient Battles, Armati, Ancient/Medieval Warfare, War-rior, Classical Hack and Day of Battle.

Apply for membership for the year 2001-2 today by sendinga check for £16.00 or US $30.00 made payable to “TheSociety of Ancients”to: The Membership Secretary

The Society of AncientsMabar, Blackheath LaneWonersh, GUILDFORDENGLAND, GU5 0PN.

We accept payment by paypal (www.paypal.com) to [email protected]. We accept creditcard (mastercard or visa) payments but have to charge an extra £ 1.00 to cover the additionalcosts. The SOCIETY OF ANCIENTS website (www.soa.org.uk) has further details on the range ofmembership benefits as well as many pages of useful information and contacts.

Spearpointc/o Dan Hazelwood300 Queen St.Alexandria VA 22314